Am I the only one who doesn't mind CertainlyT's champions?

Du Ma Mi··6 votes·749 views

While I'm not thrilled with the Mordekaiser urework, he is a lot of fun to play still (PBE). But I digress.

His other champions (Kalista, Yasuo, Thresh) weren't poorly done. Thresh is a power house, I won't lie. But the other two aren't OP, just sorta unbalanced. I'll explain; On a scale (weighted), if there is weight put on one side, that side will tip. If, say, a Darius gets a kill up on his opposing laner, his scale tips towards fed by a little. If he dies, it's the opposite, and it tips his scale backwards, towards underfed.

With Yasuo and Kalista scales, it isn't that they are overpowered, but it's as if the scale itself is a little funky. If a Yasuo gets a kill up on his laner, he's almost certainly(T) going to be fed (even if only slightly). Where this should mean the opposite (almost certainly underfed if he dies ---- high-risk-high-reward scenario), it doesn't, it just means that the next time he comes to lane, he'l be frustrated over dying, and have some anger in which he will use to kill you, and get back to even. The same goes with Kalista.

We need to stop hating only CertainlyT, he creates amazingly fun to play champions (You can't say that playing as a Yasuo, and five-man-ulting the enemy team isn't fun). They help newer players to achieve the normal standard for mechanics, and they all have their own learning curves (When good times to engage are with thresh, how to dodge skillshots with Kalista, and even how to manage your abilities, so you can outplay your enemy with Yasuo).

The single problem with these champions lies in them being so frustratingly overpowered after being up a kill or two, yet barely skip a beat when they are down a kill.

In conclusion:

I appreciate you CertainlyT. Maybe not everyone does, but I do.

11 Comments

Critmaster Garen3 votes

hes hit or miss.

technically as a designer hes great. but at least in case of thresh, he designed his kit too good to a point where it outshines basically every other support under any condition.

if league was just launched and he would have designed champions from day 1, this could be a great game. the problem is, that some of his creations are completely trashing older champion concepts. and in case of kallista and thresh he forgot to give them specific weaknesses in addition to their strengths.

darius was bascially a better garen for example. he was pretty unique on release, well except for that champion with a similar kit who already existed. the concept worked, but at the time made an existing champion just obsolete.

yasuo is an excellent champion and he definitely has my respect for his design. a functioning melee adc, which has been considered pretty much an impossible feat up to that point. hes the best example of how mobile champions should work in this game. mobility needs restrictions to be balanced. yasuo has these restrictions which allows him to be mobile, but him and his opponent to work around this mobility.

riot should take yasuo as an example and take a look at all those champions with inbuilt flashes and dashes and build similar restrictions into their mobility.

the champs that probably need it the most right now are leblanc, kassadin, and riven. all of their balancing problems stem from the fact, that their mobility has very little restrictions attached to it.

and not just them. some of the ranged adc aswell. tristana and cait come to mind. there isnt much you can do about tristana just jumping wherever she wants, or cait just throwing a net to do the same. its a design flaw imo.

Du Ma Mi2 votes

I agree with everything you said. It's the same reason why I didn't add thresh into the "Unbalanced, but not OP" category. He's just good all around.

Prospector Pete2 votes

The problem is that he doesn't respond to the community.

Du Ma Mi2 votes

[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=JmJhuIEJ,comment-id=0001,timestamp=2015-08-10T21:55:25.523+0000)

The problem is that he doesn't respond to the community.

Yes, that is a problem. But this thread is solely about how I don't mind his champion designs, not the fact that he cares not what we think of them.

Prospector Pete1 votes

I actually like his champion designs.

LaceUp232 votes

Fun to play, bullshit to play against. Overloaded to the point that balancing them is near impossible. They are Op as fuk on release (yasuo, ekko) so that they can sell a bunch to 12 year olds, then nerfed to the ground afterwards. If their numbers are good, they are OP. If they aren't they are bad. That's the problem with overloaded kits. He also doesn't listen to feedback whatsoever. People said things about the Garen rework and that rito guy actually listened to them.

Critmaster Garen1 votes

oh, and the fact that morde was eventually turned into a melee bruiser and his e nerfed, was just a matter of time. because it simply makes no sense for his theme as a giant metal dude to carry his mace around for show and play like a little bitch. run at the opponent, poke with e from maximum distance, run away.

i wouldnt pin this change in playstile on certainlyt. morde had it coming for a long time.

the fact that he wants to shake up the game and try and allow morde to replace a bot lane adc sounds rather interesting.

Du Ma Mi1 votes

I agree. I like the new Q better, although the E's AD/AP scalings are just plain weird. Either way, he's still fun, however he was my main, so it takes some getting used to.

toonpang1 votes

I think it's weird how they can identify Morde's unique quirk, not having mobility or CC, and keep that;

but they can't identify his unique quirks of being a strong AP ranged fighter [who can get by just fine at melee range, but manages not to be kiteable in League of Mobility with his E and R range], or his use of HP as a resource with no innate sustain, a balancing factor in his kit, and keep that.

Like, surely if they're going to scrap the last two iconic things, they could at least give him CC. His mace looks like it would hurt enough to stun.

That's all I wanted to see from a Mordekaiser rework; E being like Sion's Q, Q getting a slow or stun, and his AS going down and AD going up.

Not this complete scrapping of his entire identity, being forced into duo botlane, and made pick/ban because his unique weaknesses are gone, and he now shits on melee champs even harder.

Nameless Voice1 votes

It has nothing to do with being overpowered or underpowered. Those are relatively irrelevant.

Champions like Kalista and Yasuo have toxic, binary kits that can't be properly balanced. They tend to either win or lose their lanes or games based entirely on which champions the enemy team have; they tend to have skills to "outplay" their enemies to such as extent that the enemy can't really do anything against them any more.

This isn't exclusive to CertainlyT champions, however. It's just that most of his champions have suffered from it, while other designers tend to be more hit-and-miss in terms of the quality of their design.

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