Let's Make Rengar's Ult Healthier and More Interesting

Goosetard··3 votes·793 views

Right now, Rengar ults, goes invisible, and all you get are perfunctory (carried out with a minimum of effort or reflection. You learend something today. Nice.) !'s over your heads before your adc evaporates. It's gone through a few changes to try to incorporate more counterplay, but can still be really frustrating. It also doesn't feel much like a hunt and more like a "well, I had a good life" moment. So let's make it more like a hunt!

Rengar becomes invisible and reveals champions in a large radius around him (as current). Rengar then selects one of them to hunt. The hunted target receives some kind of notification, but his teammates do not. The hunt continues for some time, during which:

  • Rengar is invisible while not moving
  • Rengar is invisible while moving outside of a certain radius, which gets larger the longer he moves for. Moving through brush does not increase the radius. The radius appears around enemy champions on Rengar's screen.
  • Moving towards the hunted target extends the duration of the hunt (to a point)
  • Rengar has the ability to leap to the hunted target (just like now). Doing so completes the hunt
  • The hunted target (and only the hunted target) has an increased distance over which they can see a moving Rengar only in the direction their champion is facing. This "extended vision wedge" is visible to Rengar
  • The hunted target seeing and damaging Rengar completes the hunt.
  • Taking damage from other sources does not end the hunt; attacking or casting abilities on non-hunted targets ends the hunt as incomplete
  • If the hunt completes, Rengar rapidly generates bonus ferocity (incomplete hunts do not generate bonus ferocity)

This would preserve a lot of the fighting ability rengar has now, but give the target and his teammates the chance to do something about it besides pray someone has an empty slot that they put a pink ward in. It would also be a more interesting minigame that feels more like a hunt, and prevent rengar from using his ult to flee as effectively, because a hunted target can pursue and end his hunt easily. It also means that Rengar has to use it proactively against a specific target instead of just picking whichever squishy is easiest when he decides to finally go in. I'm kinda proud of this idea so I'm going to shamelessly bump it for a while.

10 Comments

DeathBurst3 votes

Seems pretty complex.

What has really hurt counterplay, though, is the removal of invisibility detection from the red trinket. Before, you would see the !, pop your trinket, and try to CC/peel him before he jumped on his target. No, you can watch his silhouette advancing without being able to do anything about it. Such useful warning particles...

Goosetard1 votes

It reads as pretty complex because I don't think I wrote it very well. It would feel much more intuitive to play I think... It'd be like playing eve but how close you can get to people changes, and one person can see you better than others.

Honestly I think the vision game has powered every change to true sight since season 3 and the way it interacts with champions just falls out of that, and that's complete crap. You aren't wrong. One of the things I was trying to do with my suggestion was make it fairly robust gameplay whether or not you CAN detect invisible units with a sweeper/pink/raptor buff.

Fjiordor1 votes

item 3092 reveals invisible champs and slows them! Perfect to completely disgust stealth champs

Goosetard1 votes

oh yeah... this fuckin thing. RIP Rengar Shaco TwitchVayne MonkeyKing

Fjiordor1 votes

Always my best moment in games i love it soo much [zombie-nunu-hearts]

Fjiordor1 votes

oh and you forgot Talon

DeathBurst1 votes

I doubt this is true.

From wikia, on the page of the ancient Twin Shadows that had the active in the first place:

"Champions who are stealthed at the moment Twin Shadows is activated will not be targeted or chased by the ghosts. However, if a ghost has locked onto a champion that then proceeds to enter stealth before the ghost makes contact, the ghost will continue to chase until its duration ends or the champion leaves stealth."

So if this still functions the same way, using FQC when you see the ! from Rengar ult, it's already too late.

Fjiordor1 votes

Technically true but it also reveals them when just hit and it chases silhouettes. Also i always have an pink ward with me if stealth is in the enemy team

NazZomLord1 votes

Nah Nah Nah, make it Global and true vision of all enemies...hehe could you imagine.... The 3 health Teemo just has gotten a quadra and is now invisible waiting to make sure he can recall in peace. A EXCALAMATION APPEARS, a Rengar falls from the sky with the triple Q of pain.

Bears Dont Care1 votes

So..eve tier stealth.

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