This should we do with Ohmwrecker

CoolKnightST··13 votes·814 views

Stats +300 health, +60 armor, +100% base health regen, +10% cooldown reduction (more armor) UNIQUE - POINT RUNNER: Grants +30% bonus movement speed that build up over 2 seconds when near turrets (including fallen turrets). Unique Active: Prevents nearby enemy towers from attacking for 3 seconds and further disables Heated Up the next 3 seconds. (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.

#Notes:

  • PENETRATING BULLETS reset entirely when the active is used
  • Disables Reinforced Armor the first 3 seconds
  • POINT RUNNER will now max directly when the active is used
  • During this 6 seconds nearby allies will gain the POINT RUNNER passive (champions that already have it will gain haf of it's stats)

#Other ideas

  • Casting Ohmwrecker on destroyed turret will summon a Speed Shrine on the location that last 6 seconds.
  • The disable of the gates ofcourse.
  • Prioritizes turret agro on you after using the active

14 Comments

Jungle Lux God6 votes

I like these ideas, but something else I think Ohmwrecker should do in some way is help when defending your turrets.

Ohmwrecker is in a really weird spot in which it's not super useful when you are snowballing because the champs who would buy this already have the tank stats to just tank the turret and it's useless when you are behind because there are no turrets you would honestly consider disabling.

There should be something that Ohmwrecker does that allows it to still be at least somewhat usable when you are defending turrets.

CoolKnightST1 votes

What if whe let it heal turrets

Wumachine1 votes

How about on the flip side it prevents enemies damaging your turret for 3 seconds?

CoolKnightST1 votes

Or just a massive shield that last for 3 seconds.

CoolKnightST3 votes

Have add another idea to it. Now if you use the active on the turret. The turret will prioritize it's agro towards you. Would make sence with all those tanky stats that you should be the one that tanks it.

Sirsir1 votes

Well theres a couple of ways to handle it, do you want it to defend against dives or creep shoves?

Overclock, allied turret gains 100% AS and max Heated up for 5 seconds. Pest Control, allied turret gains 50% AS and does 30% Splash damage, doubled vs minions. Turret also ignores the shield that cannons and Supers get.

darkdill2 votes

I like these ideas. Just gotta be careful not to go overboard. +1

Venowolf2 votes

Ohmwrecker need "tenacity"

Venowolf1 votes

Ohmwrecker need some more, now that the tanky junglers can´t build Sunfire the Ohmwrecker can fit the HP/Armor item but need a better active, I really like the disable Heated Up part, have a lot of sense for me.

khorney1 votes

They should do what I had read on patch notes . about the active when you use it on allied turrets it buffs them

Venowolf1 votes

Need some kind of little buff to be a more revelant item

Phil Fly1 votes

I think the speed shrine thing should put it on half cooldown or something

Venowolf1 votes

The actiive feel some weak need to be improve in some way, maybe add some new effect after the 3 seconds of Ohmwrecker, disable the heat up or reinforcerd armor.

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