What would be inspired gameplay for Ao Shin?
Morello had this to say about the dragon everyone wants riot to finish:
>Morello >When we were working on him, we were trying to get gameplay for a storm dragon down and just kept hitting a wall. We could have forced it and released the champ with what we'd consider uninspired gameplay, but instead chose to go back to the drawing board. > >The issue isn't that a dragon isn't cool (it is!) it's that the hard part, making it work effectively, didn't come to snuff.
So that leaves one to ask three things:
- What exactly was his gameplay?
- How was it uninspiring?
- What would make for good gameplay?