Tier 2 Boots Remake

LynXerf·5/23/2016, 10:39:28 AM·1 votes·767 views

I think the current tier 2 boots have overlapping designs and never really feel unique. I think it would be a good idea to diversify the tier 2 boots further and standardise them at the same time. First of all, smooth out boot upgrading recipe paths (it's not fair currently having an easy recipe for mercs but needing to chunk 600 for swiftness). Boots of speed could be changed to the following:

item 1001 Boots of Speed (Cost 300) +15 movement speed. UNIQUE: +10 movement speed. (This means you can buy a pair of boots, at reduced efficiency) [Alternatively you could simply add a new item called acarity which gives +15 movement speed at 300 cost, then change these boots of speed to full unique again)

item 3009 Boots of Swiftness (Cost 1000) Recipe: item 1001 + item 1001 + 400 +55 movement speed. +30% slow resist. +10 movement speed when in your own base.

item 3117 Boots of Mobility (Cost 1000) Recipe: item 1001 + item 1001 + 400 +35 movement speed. +45 movement speed when out of combat for 4 seconds. (in addition to the +35) +10 movement speed when moving in the jungle or river.

item 3158 Ionian Boots of Lucidity (Cost 1000) Recipe: item 1001 + item 1001 + 400 +45 movement speed. +10% cooldown reduction. +10% cooldown reduction to summoner spells and activatable items.

item 3020 Sorcerer's Shoes (Cost 1000) Recipe: item 1001 + item 1001 + 400 +45 movement speed. +15 magic penetration. Furor: +10 bonus movement speed that decays over 1.5 seconds whenever you deal damage with a single target ability.

item 3006 Beserker's Greaves (Cost 1000) Recipe: item 1001 + item 1042 + 400 +45 movement speed. +30% attack speed. Furor: +10 bonus movement speed that decays over 1.5 seconds whenever you deal damage with an auto attack.

item 3047 Ninja Tabi (Cost 1000) Recipe: item 1001 + item 1029 + 400 +45 movement speed. +25 armor. Reduces incoming damage from all basic attacks and single target abilities by 10%.

item 3111 Mercury Treads (Cost 1000) Recipe: item 1001 + item 1033 + 250 +45 movement speed. +25 magic resist. Tenacity: Reduces the duration of all crowd control effects by 30%.


In addition to this, the T2 don't have unique stats because once you purchase t2 boots you can no longer buy any sort of boots.

As they all share the same cost (and comparable build paths) they can also be swapped at the shop for a small cost (say 100 or 200).

4 Comments

mizerr5/23/2016, 11:26:01 AM2 votes

I don't believe multiple boots gives the speed buff. So your recipes just make the boots cost more without getting any interim benefit.

ModWulf Helhammer5/23/2016, 1:43:20 PM1 votes

So our solution to making boots more unique (which there are only two that overlap) is to make all of them more clunky to build, and duplicating the same passive on some of them...which makes them unique how?