Jax Update

LynXerf·9/10/2018, 3:33:54 PM·3 votes·3,221 views

So while it's been confirmed Jax will eventually get a VgU - hopefully in 2019 - as a die hard Jax main I would like to see his kit updated. Jax has a great "fantasy" already, which is to struggle through a laning phase while eventually turning into a duel powerhouse as the game goes on. This is the most integral thing to Jax - and always has been even in the Beta days when he had a real dodge.

Base stats: Same as live, with his health per level increased by 10 and his health regen increased to compensate for his weaker early game.


Jax - The Grandmaster at Arms

Passive - Relentless Assault: PASSIVE: Jax gains 2 − 8 (based on level)% bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 10 times for a maximum of 20 − 80 (based on level)% bonus attack speed. Stacks fall off one at a time every 0.25 seconds after not attacking for 2.5 seconds. Attacking champions give Jax 2 stacks. On 6 stacks, Jax gains Grandmaster's Might.

Grandmaster's Might: Jax deals 10 - 200 (based on level)(+ 20% bonus AD)(+ 70% AP) bonus magic damage on every third basic attack within 2.5 seconds of each other.

TLDR - passive attack stacks increased to 10, and total speed nerfed from live, but stacks twice on champions. In addition, his ult 3rd hit proc moved to here - emphasizing his prolonged duel fantasy - although it does little damage early game with only a little "thwonk". As the game goes on this turns into more of a "THUMP" with a more dramatic animation. This will affect his jungling most of all to slow his clears.

Q - Leap strike. ACTIVE: Jax dashes up to 550 units in the direction of the cursor. Jax will only travel full distance if there is vision granted on the location (to avoid easy wall and bush hopping). If his path crosses an enemy, Jax will land on the unit and strike down with a crushing blow of his lamppost, dealing 100 / 125 / 150 / 175 / 200 (+60% bonus AD)(+ 70% AP).

TLDR - His Q is now a skillshot and to balance easy wall and brush hopping, vision of the area is required. Base damage decreased.

W - Light of Icathia Jax empowers his weapon with a forgotten magic. Jax's next basic attack deals 50 / 75 / 100 / 125 / 150 (+ 50% AP) bonus magic damage. The sheer force of the impact slows the target's movement speed by 30% for 1 second. Cannot be cast during Counter Strike.

TLDR - lower damage and scaling, also cannot be used with his Q for the full-on burst, also cannot be used during counter strike so timing is important for this. Compensated with a slow.

E - Counter Strike ACTIVE: Jax changes his stance. For the next 1.5 seconds, if an enemy attempts to auto attack Jax, he enters Evasion, a defensive stance for up to 2.5 seconds, causing all basic attacks against him to miss. Jax also takes 35% reduced damage from all area of effect abilities. After 1.5 seconds, Jax can reactivate to end it immediately.

CD at all ranks increased by 4 seconds (20 / 18 / 16 / 14 / 12). When Jax lands his leap strike onto an enemy champion or friendly ward, the fervor of battle instills Jax and decreases this ability by 3 seconds.

TLDR - Interesting change to this one. A bit similar to fiora Riposte in a way. If no enemy attacks Jax with 1.5 sec of being activated, it goes onto CD and Jax gets no benefit. He can no longer just activate E and jump onto someone unless Jax is getting hit by someone - so the ability is definitely more defensive now. CD is also increased. To compensate, it lasts 0.5 seconds more - but to "counter" this, mind the pun, Jax also can't reactivate for a further 0.5 seconds.

R - Champion's Resolve PASSIVE: When in combat with an enemy champion or monster, Jax exposes their inferiority in combat, reducing their armor and magic resist on each auto attack and gaining the same amount (stealing). Each auto reduces 2 / 3 / 4% Armor and magic resist. Stacks up to 4 times (8%-16% at max stacks.

ACTIVE: Jax strengthens his resolve in combat. Jax surrounds himself in a magical barrier, increasing his fortitude with an effective health barrier for 8 seconds. (Think mini item 3053 ) This is more powerful the lower % of HP Jax has - from a sliding scale 100-0. (so it is better to use when very low health, and actually has 0 effect if used at 100%HP). This barrier is up to 200 / 300 / 400 HP (+30 / 45 / 60% Bonus AD)(+30 / 45 / 60% AP). This effect cannot occur while the LIFELINE effect is active (from steraks and maw... because OP).

Cooldown - 50 / 40 / 30 seconds.


Plenty of little changes to his kit, making it a little less one-dimensionaland further increasing his prolonged duel fantasy. Some of the front-loaded damage removed but also a little more durability and a slow to his W allowing him to stick to targets given the decrease in access to his counter strike.

As a full on Jax-main I would happily take this rework which will increase his skill ceiling without changing the core identity and fantasy of Jax. What do you guys think?

Jax Imagine if I had a real weapon.

12 Comments

D3m37r19/10/2018, 4:04:35 PM2 votes

This rework looks like a massive nerf.

Sukishoo9/10/2018, 5:55:42 PM2 votes

Actually if Ezreal's upcoming smaller VGU goes overwell it was confirmed champions like Jax, Kennen, Bliz and others that only need small cleanup on their gameplay and a new model would be a fit for that level of VGU. So he could happen in 2019 with the smaller VGU becoming a thing now.

Alzon9/10/2018, 3:55:34 PM1 votes

Counterstrike up permanently at 40% CDR, no thanks.

Leap can be body-blocked, HELL YES.

W seems very weak... I’d shift some power out of “perma counterstrike” and into this, starting with the removal of the Lifeline interaction.

I think the ult should be an auto reset. There needs to be one in his kit somewhere. You could lower the cooldown to something like 24/18/12 and have it enhance his next ability + 3 autos.

DuskDaUmbreon9/10/2018, 3:59:41 PM1 votes

Interesting.

His Q distance might have to be shortened a bit more, though. 600 units for a non-targeted dash on a basic ability? It'd have to be a rather long cooldown to justify that.

It's interesting, though. Takes Jax's gameplay and makes it new and slightly different.

One other thing I'd like to see is Jax only being able to reactivate E if he's been within a certain range of an enemy champion for a second, rather than it being active for a second. Makes it less of an instant no-counterplay stun.

And I'm a bit worried about the amount of E reset he can have there. That's 9 seconds of reset on his E, while its base CD at 5 is 12s, and it has a duration of 2s (3s?). It may be a bit too much reset power for such a strong ability. Increasing the CD per rank by .5 (so 20/18.5/17/15.5/14 instead of 20/18/16/14/12) while removing a second of reset on his ult and Q hits (for 3 on reset and 4 from ult, respectively) or by making the reset amount scale down with your CDR (meaning it reduces the same ratio) would prevent him from chaining E too long in a fight.

Overall, though, it helps fix some of his problems, so a +1 from me.

doodlebob6669/10/2018, 4:04:16 PM1 votes

riot stated that the jax will get an ezreal level update ezreal is only having his w substantially changed, jax is not getting a full vgu and probably won't for a very long time