Should tower executions cause higher death timers?
I feel the way tower executions work currently don't work punish player enough for dying to enemy towers. Choosing between dying to the enemy team or their tower are both pretty bad choices but there will be times when those are basically your only option. By getting executed to your opponent's tower though you end up denying the enemy gold and possibly experience. Players should get a longer death timer for being executed by enemy towers since using your opponent's towers against them in this manner doesn't seem like a fair gameplay mechanic. This way players have to think twice if the longer death timer is worth running towards an opposing tower and getting executed.