Possible shyvana buffs?
Do you guys think shyvana deserves some small numbers buffs? She has been of my absolute favorite champs in the game for a long time and I loved her up until her crazy FOTM status with mundo and renek. Of course that brought some nerfs along with it and at the time with the masteries and items how they were I think the nerfs were deserved. Unfortunately since then there have been alot of nerfs to her itemization (bork change was a buff and a nerf for her in my opinion so im not really going to talk about that item) and nothing to really make up for it.
Sunfire nerf, spirit visage nerf, randuins nerf, banshee's veil nerf. Base damage nerfs and plenty of bug fixes to get rid of hidden power. Defensive mssteries nerfed, dblade and shield nerfs both hurt her and IMO dblade isnt really a viable start on her anymore. Riot now seems to be in a state of trying to give some kind of compensation buffs for nerfs so why not give shyvana some love. At the time of posting this, shy currently has about a 46.5 % win rate. Obviously win rate isnt a great argument but for a champion as binary as her it basically says she is not doing enough damage.
I am not asking for all these buffs just tryin to get some ideas down! These are all pretty much numbers buffs and not attempting to change any gameplay patterns as shyv will never be an "outplay" champion. She is just meant to be in the middle of the battle doing solid aoe damage.
Passive: IMHO I think her passive is good at all stages of the game and am not really looking for changes here.
Q: one possible change would be to allow it to scale up to 120% of her AA on the second hit of twin bite. Jayce's who has a somewhat similar aa reset and modifier also starts with about 70% on second hit but scales up to over 100, 130 iirc.
W: revert some of the damage nerf. It was pretty oppressive when it did the extra 5 damage per second at all ranks but maybe it could have 2 or 3 damage per second back?
E: this was a pretty big hit to its base damage until late game. I dont think it should go back to pre nerf damage levels but maybe meet somewhere in the middle.
R: it would be a huge buff could they please allow her to be immune to cc during the leap and have it apply at the end? I love how when I am leaping thru the air as a giant dragon some little trap on the ground stops me. I understand the game doesnt use a z axis but this just doesnt make sense if I am supposed to be above the trap.
Just some quick thoughts. Ill make the formatting a bit nicer and grab some numbers when I get to a computer. If you have any comments I would love to read them whether you agree or not!
Cant figure out how to make a poll on my phone so ill add that too when I get to a comp >.>