Possible shyvana buffs?

TecToNiiC··1 votes·457 views

Do you guys think shyvana deserves some small numbers buffs? She has been of my absolute favorite champs in the game for a long time and I loved her up until her crazy FOTM status with mundo and renek. Of course that brought some nerfs along with it and at the time with the masteries and items how they were I think the nerfs were deserved. Unfortunately since then there have been alot of nerfs to her itemization (bork change was a buff and a nerf for her in my opinion so im not really going to talk about that item) and nothing to really make up for it.

Sunfire nerf, spirit visage nerf, randuins nerf, banshee's veil nerf. Base damage nerfs and plenty of bug fixes to get rid of hidden power. Defensive mssteries nerfed, dblade and shield nerfs both hurt her and IMO dblade isnt really a viable start on her anymore. Riot now seems to be in a state of trying to give some kind of compensation buffs for nerfs so why not give shyvana some love. At the time of posting this, shy currently has about a 46.5 % win rate. Obviously win rate isnt a great argument but for a champion as binary as her it basically says she is not doing enough damage.

I am not asking for all these buffs just tryin to get some ideas down! These are all pretty much numbers buffs and not attempting to change any gameplay patterns as shyv will never be an "outplay" champion. She is just meant to be in the middle of the battle doing solid aoe damage.

Passive: IMHO I think her passive is good at all stages of the game and am not really looking for changes here.

Q: one possible change would be to allow it to scale up to 120% of her AA on the second hit of twin bite. Jayce's who has a somewhat similar aa reset and modifier also starts with about 70% on second hit but scales up to over 100, 130 iirc.

W: revert some of the damage nerf. It was pretty oppressive when it did the extra 5 damage per second at all ranks but maybe it could have 2 or 3 damage per second back?

E: this was a pretty big hit to its base damage until late game. I dont think it should go back to pre nerf damage levels but maybe meet somewhere in the middle.

R: it would be a huge buff could they please allow her to be immune to cc during the leap and have it apply at the end? I love how when I am leaping thru the air as a giant dragon some little trap on the ground stops me. I understand the game doesnt use a z axis but this just doesnt make sense if I am supposed to be above the trap.

Just some quick thoughts. Ill make the formatting a bit nicer and grab some numbers when I get to a computer. If you have any comments I would love to read them whether you agree or not!

Cant figure out how to make a poll on my phone so ill add that too when I get to a comp >.>

4 Comments

InsaneSamurai2 votes

I really don't think she needs any buffs. She's tanky, fast, and puts out good damage. Before they nerfed her she was horribly overpowered, and they didn't really nerf her that bad.

TecToNiiC1 votes

I really dont think she is that fast anymore. She can still rundown people early game with her strong ms buff but the nerf to the bork and randuin slows really hurt her late game. If you dont get a perfect ult into the middle of the enemy team you spend half the battle trying to catch up.

InsaneSamurai1 votes

I think you're right about that, also because mobility is becoming more and more common. She can still run fast enough to gank a warded lane, but not if they have a nice escape ready, and it seems like the champs without them are slowly falling off the planet :)

Bee Positive2 votes

I really like the idea for the ult, especially since Riot made that change for a number of champions (Nocturne, Malphite, Vi, ...). I know in those situations it was a little different but I don't see any reason Shyvana shouldn't also be immune, especially comparing her ult to other similar ones.

Honestly, I almost think it might be more valuable to add a bit more speed on her w over more damage, but a lot of her kit still feels really solid in lane (looking at you e-q combo). Maybe they could make dragon form w give extra ms so that w isn't oppressive early in lane?

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