It amazes me how riot is still not nerfing grasp of the undying.

Sweetiex··1 votes·479 views

This keystone is so freaking op. The "cooldown" on it is WAY too low for what it does. You might think that 3% max hp is not alot, but think of it this way. I've been using this keystone on so many champions as of late and it honestly has broken the laning on some.

A tank with 3k hp, will steal about 90 life every 4 seconds. A mage with thunderlords will deal 180+ 10% ap bonus damage on a combo of spells. 15 second cooldown. So over this 15 second period of time, a 3k hp tank would have stolen about 360 hp. Even with lets say 500 ap, this tank would have out damaged the thunderlords proc very easily.

The 4 second "cooldown" is way too low. Even in low levels and with relatively low base hp, this mastery breaks some champions. Not only are tanks really hard to deal with currently thanks to the genius Last Whisper nerf, now full tanks with 0 damage items get to deal insane damage thanks to this mastery.

Nerf this mastery already.

3 Comments

Meep Man3 votes

Assuming the Tanks is able to basic attack every 4 seconds for a straight 15 seconds.

Sweetiex1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=JXAjeIrN,comment-id=0000,timestamp=2016-01-28T12:42:21.655+0000)

Assuming the Tanks is able to basic attack every 4 seconds for a straight 15 seconds.

From what I've seen, seems to be pretty easy. Easy enough at least that I keep seeing full tanks solo killing adcs and other squishies with no real effort.

Sir Yamazuki1 votes

[{quoted}](name=im in that brush,realm=EUW,application-id=3ErqAdtq,discussion-id=JXAjeIrN,comment-id=00000000,timestamp=2016-01-28T12:47:14.687+0000)

From what I've seen, seems to be pretty easy. Easy enough at least that I keep seeing full tanks solo killing adcs and other squishies with no real effort.

"Tanks" are mostly taken as a support or a jungler, only a couple ever top. So it is very uncommon for them to even have the mastery because they are either using Thunderlord's, Windspeaker's, Strength of the Ages or Bond of Stone. What you're mainly complaining about are Bruisers, and even then, some of them win more often with Thunderlord's than they do with Grasp of the Undying, same goes for some of the tanks that actually do lane aside for Malphite. Although, I find it unlikely that he'll be able to auto attack perfectly every 4 seconds.

Also, you're incorrect on the 360 damage over 15 seconds, 4 procs=16 seconds if done to perfection. The best a tank could do over a 15 second period would be 3 procs and at 90 each that's 270. Although, it is very unlikely they'll get 3 perfectly one after the other. You're also not factoring in the range vs melee situation either, TD can be triggered instantly and with no effort on a lot of ranged champions and can be used as poke where as Grasp has to be used in melee range during an actual fight and no poke. Realistically TD will always deal more damage and Grasp will only be triggered often during lane phase in a melee vs melee situation.

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