Ezreal Essence Flux Rework

Illâoi Evê Siôn··52 votes·2,428 views
  • Increase Range
  • Increase Cooldown
  • Reduce damage?
  • Reduce travel speed slightly
  • Have it reveal enemies hit briefly
  • Have it bounce off walls
  • each bounce reduces travel speed
  • each hit reduces damage
  • max bounces increase with rank? Like 3/4/5? Edit: Whoops, I meant 2/3/4. Was thinking of the number of times it can hit someone.
  • The Attack Speed steroid instead stacks up to 3 times (20/40/60)

This helps Ezreal:

  • Scout ahead unwarded areas
  • Reveal enemies in brush (if it's true sight he could be a counter to Twitch and Vayne)
  • Poke in lane
  • Deal more damage in tight spaces

33 Comments

CJ1000200030 votes

Wait this idea is actually sick because it matches his character as the explorer holy shit this is genious if riot doesn't make this happen I don't know what I'll do.

Pale Pirate1 votes

Give your pony to Saw where he will make it slowly consume a living poro?

D4L ScriptDaddy6 votes

Elegant. I love the idea of a piercing linear skillshot that actually loses range as it hits targets. In fact, it could even lose speed as it impacts targets/bounces off walls. The major trade-off with the bouncing feature is that you can't hit enemies through terrain anymore, but Ezreal still has his Q which does so I doubt it'll be a massive tradeoff.

Potential high-skill uses of this reworked W:

  • Deliberately firing his W at a wall to bounce back to yourself and give yourself passive stacks.
  • Positioning so there's a wall directly behind an enemy, so that his W bounces back and hits that enemy twice.
  • Angling the W slightly if the target is moving, to hit them on the bounce back.
  • Using your E to catch the W as it bounces back.
  • Using the W on walls while in tight spaces to ricochet multiple times hitting targets several times.
  • Having to choose in a fight whether to shoot the W directly towards the backline to damage backline targets, or to bounce it off walls to get potentially more value by hitting frontline targets multiple times.
  • Comboing with player made terrain! (Anivia, Ornn, Taliyah, Jarvan)
Trap or a Trick4 votes

you said it reduces damage, then you said it would be good poke in lane, its base damage is already like 12, so it most certainly would not be good for poking, but everything else actually sounds pretty cool

Illâoi Evê Siôn1 votes

The range increase is supposed to help with poking since Ezreal has a hard time hitting it in the first place. Slightly reduced damage > No damage at all, were my thoughts.

The rank 1 damage probably wouldn't have to be decreased at all since he ranks it up last and won't have a lot of chances to get bounces in the laning phase anyways.

GrReaper961 votes

Hes talking about W not Q

Dokueki Kenshin4 votes

Hey, Ezreal main since S1 or S2 here. I'm all for reworking the W. have you thought about the possibility of his W putting a mark on enemy minions/champions that can be detonated by his autos or other abilities? Heck, you could even have the E attack prioritize champs that are marked. It is true that Ezreal is an explorer, but he also tends to live just a tad bit on the edge. The trade off for making his E a more viable burst-damage option would stress that part of his personality very well.

Supreme Senpai692 votes

It'd be neato if his W marked champions like Lux's passive, and his E prioritized marked targets while his Q detonates the mark. Right now his W is pretty bleh

Fairyfleur4 votes

I just want to know how it'll effect AP Ezreal.

Illâoi Evê Siôn2 votes

More Range means he can use it to poke in lane, even if it deals slightly less damage. However, he'll be missing that damage when trying to burst someone in an open space. In a tight space it's the opposite, cause you can hit a bunch of bounces. If he fights there it's a buff.

In teamfights it should increase his AoE damage as well, making him a little more Mage-y and meta.

Cowseed1 votes

Did you come up with this with jungle Ezreal in mind?

Illâoi Evê Siôn1 votes

No, but I guess he would like it.

Glory ln Death3 votes

How much range are we giving the ability, if it can bounce up to 5 times? Or does it reset the range each time?

Imagining this, it feels like it would turn Ez into a pool (billiards) player. Shoot here to bounce here to bounce there to get vision in the brush by the enemy blue buff.

Illâoi Evê Siôn1 votes

[{quoted}](name=Glory ln Death,realm=NA,application-id=3ErqAdtq,discussion-id=JTqeJowA,comment-id=0006,timestamp=2017-09-18T19:41:59.891+0000)

Imagining this, it feels like it would turn Ez into a pool (billiards) player. Shoot here to bounce here to bounce there to get vision in the brush by the enemy blue buff.

That's kind of the idea? If it doesn't feel right, they could try out the opposite and make it travel really fast. Or it could bounce much less often. It'd be up to Riot to test these things out.

Range-wise I was thinking a little bit more than Mystic Shot, so about 1200 or 1250 instead of 1000. It could always lose range as well as or instead of speed with each bounce, around 100 or so.

Illâoi Evê Siôn1 votes

The range is intended to reset, could only be a partial reset or no reset if it only bounces once or twice as well.

ZephyrDrake2 votes

so... make the spell essentially be worst at everything but scouting is what i am getting from this

Altiverse2 votes

Oh god I hate Scatter Arrow.

Rockem Sockm2 votes

Ezreal isthe only ad caster that is forced to build tear. His mana pool without it is terrible.

He is the only ad caster, and only adc for that matter with zero waveclear at all.

He does absolutely nothing to tanks either.

I like your idea but this doesn't fix any of his problems or reliance on shite builds.

Illâoi Evê Siôn1 votes

[{quoted}](name=Rockem Sockm,realm=NA,application-id=3ErqAdtq,discussion-id=JTqeJowA,comment-id=000c,timestamp=2017-09-19T18:44:35.500+0000)

Ezreal isthe only ad caster that is forced to build tear. His mana pool without it is terrible.

He is the only ad caster, and only adc for that matter with zero waveclear at all.

He does absolutely nothing to tanks either.

I like your idea but this doesn't fix any of his problems or reliance on shite builds.

Buffs aren't meant to fix intended weaknesses that champions have, and I don't think Ezreal players would be happy with him becoming just another Marksmen like all the rest.

GrReaper961 votes

Pretty cool expect the bouncing. Rito stated before bouncing particles are off the list cause coding and stuff. Giving vision also isnt that interesting since Q pretty much works as a scouting skill anyways

FakeGravity2 votes

knowing someone is in the bush isnt the same as knowing who and how mana and they health totals plans and dreams

EROTIC RAID BOSS1 votes

i'd like a version of the spell that's more about rewarding you for hitting an opponent than hitting allies. like the most simple version would be if you hit an enemy your attacks vs them do more damage or have better attack speed.

Elipo1 votes

Hey, is your summoner name a reference to Ergo Proxy?

EROTIC RAID BOSS1 votes

na its a reference to xenoblade chronicles

Elipo1 votes

What about changing his r damage to raw ad instead of some ad plus some ap as ap damage?

Automated Riven2 votes

Some of us still play ap ezreal.

FakeGravity1 votes

now it bounce and have more range... still dont hit minions so...

Automated Riven1 votes

My comment was replying to a post about ezreal ult, not his w.

Elipo1 votes

I wouñd rather have ez as only adc but a good adc rather than bein a medicre hybrid

Automated Riven1 votes

There are ways to do that which don't rely on gutting ap ezreal. Simply having his e prioritize champions and changing his w to like 120% ad scaling would allow for him to be rather decent in both roles. (I personally would like to see his spellcaster theme embraced farther so that even ad ezreal does a fair amount of damage through spells instead of being a q bot)

Elipo1 votes

Still as an adc having his r being more useful to stack your passive before a team fight and clear minion waves than an actual ofensive tool just for the sake of a niche option is crap tbh

Automated Riven1 votes

Meh. I like it on adc ez also. Sniping side waves for wave control is unique to him and I personally enjoy that as ad ezreal because his ult isn't as impactful in an all out fight. I enjoy both playstyles of ez and would like to see him balanced for both playstyles.

AgeOfTheMage1 votes

this seems like a great idea!

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