Im sorry but the suicide/split strategy needs to be removed from the game.
Especially on infinitely scaling champions like
+ demolisher
someone SHOULD NOT be rewarded for going 0-15 because they're being cheese.
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Especially on infinitely scaling champions like
+ demolisher
someone SHOULD NOT be rewarded for going 0-15 because they're being cheese.
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I mean what does KDA really matter at that point? The entire point of the game is to beat down the opponent's glowy crystal before they can destroy yours. Boiled down that is the core goal of any game of League. You can be 20/0/0 and still lose. You can be 0/20/0 and still win. Good KDA isn't the objective. Having a good KDA USUALLY means you're increasing your own team's odds of winning by increasing the amount of gold your team has to push the enemy's base while simultaneously decreasing the amount of gold and XP the enemies get as well as reducing the time they can spend defending objectives blocking your path to the nexus. But having a good personal scoreline won't always win you games. The players who use the strat you're getting so up in arms about aren't "being rewarded for going 0/15". They're being rewarded for focusing on relentlessly shoving objectives.
That all being said I'm not a huge fan of the strat simply because it doesn't feel very fun or interactive to play against a Sion with an insane amount of health who completely ignores you in favor of wrecking your tower and then wrecking it some more after you kill him.
Kda matters because people still get banned after going 0-10 multiple games in a row....
fun to play, but not fun to play against, which is the exact opposite of riot's objective of the game.
Having a good KDA USUALLY means you're increasing your own team's odds of winning by increasing the amount of gold your team has to push the enemy's base while simultaneously decreasing the amount of gold and XP the enemies get as well as reducing the time they can spend defending objectives blocking your path to the nexus.
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It's kinda on you if you can be 15/0 and still not do as much as someone who's 0/15. If you can't get an advantage with 15 free kills you need to reevaluate your strategy.
Only if you have roaming / snowball potential (mobility and burst damage)
If you're 15/0 you don't need potential, you already snowballed a lead for yourself. All that remains is for you to stand next to an objective and to take it if the enemy team doesn't respond fast enough.
I’ve seen too many Fed teammates overestimate their potential by doing that and dying.
Then they lack the map awareness to know when they should back off.
That's still a flaw with the player not knowing how to get an advantage when up on gold, and it isn't any easier to get an advantage when behind on gold.
Just like the inting sion?
Just like anyone? Inting "Strategically Minded" Sion, Split Pushing Jax, a Sieging Ziggs, or literally anyone trying to win the game. Pull up to an objective and either take it right then or punish the enemy team for trying to stop you from taking it.
Seriously, this is League of Legends Macro 101. It happens in literally every game of League of Legends, whether you realize it or not.
After like 7 kills they are worth less then a minion. Also just because you are a fed top doesn't mean your team will be strong enough... 15-0 Darius vs a janna hype!
It's still a minimum of 1742g lead (plus whatever CS you got while they were dead), and more than that if they've farmed more than 1000g from minions (which increases their gold value again).
Regardless of if your team is strong enough to win (fully possible they're losing too hard for you to make it up), you individually should be doing more than the individual who's 0/15. If you're not contributing more, then you're being severely out macroed by the 0/15 player while getting nothing for the time you're spending on the map.
janna might be the most tilting support that a darius can go up against lmfao
What about Lulu?
What about Lulu?
Bad, but not quite as bad, for ult knockup darius has to be on the ult target already, slow is a skillshot, polymorph is a longer cooldown than nado, and then you factor in how far janna ult can push darius away from his target.
I have done the maths
Hard to beat strategies should not be nerfed unless time has been allowed for people to find counters. Either we want riot to force a meta or we don't. Sides, next season with stronger towers will disuade these strats a bit anyhow.
Turns out deaths can be worth it if your deaths earned your team enough advantage elsewhere...
I'm sorry but the turrets need to be more beefier
I mean it's basically proxy singed all over again.
I guess at least it doesn't involve stealing all three waves, but it's still not really healthy for the game.
Use to do it with
+
+ Banner of Command and Ingenuous Hunter + some item that lower Item CDs
Could get 3 Zz ports down at once.