Nashor Tooth - Essense Reaver - Rank Game Structure. Changes I think may help, just my opinion.
Feel free to express your thoughts and ideas as well. I'm going to be talking about some item changes where I find that the game has issues addressing and the game structure when it comes to ranked.
If you haven't checked out my thread on jungle item changes and sightstone improvement then theres the link : http://boards.na.leagueoflegends.com/en/c/gameplay-balance/P8XKvEUY-jungle-and-ward-item-ideas-hopefully-riot-see-this-if-not-just-my-opinion-please-dont-hate .
Nashor Tooth: Nashor Tooth is in a sticky situation where the item was made for AP champions to have some sort of sustain damage. But the problem with it is that most champion that can reliably use this already has sustain damage and prefer more ap to have burst as well. Champion like Kayle is probably the only one that uses this item to max affect but even than most kayle would rather go more AP central if they wanted too. **How to fix?: Make it more reliable on more champions like Azir Ekko Teemo Fizz Jax and Diana, niche champions that can use this more efficiently by giving them what the champion need (small burst + sustain damage). **
40% Attack Speed 75 AP 10CDR 3100 Gold (built from - Stinger+Needlessly+600g)
**Passive: **Every 6rd AA does a small burst of an additional 30%AP and can work against structures, count/stacks goes down after not hitting anything for 4 seconds. (this will synchronize with Ekko Jax and Diana only every second proc of their passive) (can also help champions like Diana and Azir take down turrets as well, and make Azir AA viable)
Active: Increase attackspeed by 20% and all magic damage of ALL sort receive an additional 18% amplification for 8 seconds, 50s CD(This will synchronize with Azir soliders so now they can add the spell damage on their AA).
The fact that it help their spell cast for a limited time, it will greatly help these champion have more DPS. While the AP,AS,MP,CDR is just to compliment the item and not have it overshadowed by other items. Sure its alil overloaded but compare it to the current NS, it's dropping 5AP 10CDR and a constant 15(15%AP) from all AA and 100 extra gold; for decent passive and a strong active. **And since it active is limited to 8 seconds, theres window where the item is "weaker" when enemy can capitalize. **Since it is build from another Needlessly, you have to chose.. More AP late game with DeathCap, the stasis from Hourglass, mobility+burst from Ludens, mana from Archangel, hp+slow from Rylais, or attackspeed+burst+CD from Nashors.
So I can see this on any good attackspeed AA proc AP champions, because during the time window of the active the champion and dish out a lot of DPS (with spells or AA). Champions like fizz will work wonderfully with this item because of his it synchronize with his ultimate and AA. All of Kayle's abilities will be buffed. Ekko and Diana all in potential just got real crazy (instead of burst from Ludens, do more damage over time). Azir will do more damage with soilder's over time because of the attack speed buff (and help his turret pushing power with every 6th AA). And if the numbers are too high then riot can adjust the numbers to make it more balanced.
Essence Reaver (I'm going to take this quote from another thread because he made a clear point and I couldnt say it any better even if I tried). "Essence Reaver isn't popular despite offering so much in a single item slot, the other choices are oftentimes better. 20% lifesteal with a shield. Attack speed, lifesteal, and damage based on enemy life. AoE lifesteal that gives an active AoE nuke. Essence Reaver isn't even a bad item -- it's actually rather good, and I even use it upon occasion -- but the other options are so grandiosely strong that they're picked up far more often. - **by Lunar Silkworm." ** How to fix?: Give it a stronger identity! If you want Essence Reaver for the CD and mana, give it more of that!
10% Lifesteal 80 AD 10CDR
Passive: Whenever you auto attack you gain a temporarily rapid mana regeneration over a period of x time (instead of instant mana). And that every AA reduce your spells by 0.5s. (This way AD casters will have a way of casting more)
The mana regeneration over time is a small nerf in short, but profit over time. The 0.5 reduce CD on AA will help casters spam more and use more of their abilities which they might prefer over more AD or damage or attackspeed or lifesteal. It specifically made for AD casters. If 0.5 is too much reduce it to 0.3 even, but I think 0.5 is a fair number. Champions like Jayce, Ezreal, Olaf, Urgot, Varus, Xin, Yorick can use this item will because it will synchronize with their kit.
Ranked Game Structure As for ranked que! I see everyone complaining about the fact there is always a troll in their game. And I thought long and hard of a way to fix this problem THAT EVERY PLAYER hate unless they are a troll themselves. We all have that game in champ select.. "riven only or afk feed" "best bot duo" "I'm a smurf" "Not support or afk feed" .. those players that think that they are god's gift to the world. And that everything has to go their way. Well my solution to this problem is have a 4/5 man vote in ranked champ select. BUT BUT BUT!!!!! But the different to everyone else idea is that it will be anonymous voting (as in no one knows what eachother are voting).
To avoid abuse on one players, players will not be able to add players that is already in the champ select OR If it is a premade team (duo-que), players that are friends cannot have private chat while in champ select. This way the one that is trolling will be ruled out. The punishment is that all players have a 10 mins delay time and the one that was trolling gets a 30 mins delay time. This way no one loses LP, just wasting a lot of time. Only way to lose is if there is a case of players grouping up against one player for no reason because they lost pick and ban phase or they just dont like what someone picked even though its viable. The player can report it after everyone has been kicked, therefore if there was a case of abuse then the 4 other players will lose LP and the victim will gain LP for time lost. (Cases like: talking in chat about everyone voting on one person or any sort of abuse on one person.)
Conclusion I like to brain storm ideas because this is the game I love and I hope one day we can all make this game better and balanced; more enjoyable and less toxic. So feel free to tell me how you think of these ideas or how to make it even better or if its even viable at all.
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+ 935g(3450g total)