Some people said 2018 damage is a lot more than Season 5,4,3

Elohaven··8 votes·1,522 views

Then I look back at videos and realize that the damage has been decreased by a shit-ton.

Seeing a Yasuo ult do half of a team's HP or Ashe bursting is crazy now.

Just thought it's nice to note when people throw out this argument for League changes.

8 Comments

ReshiKillim5 votes

Can't forget that most APs, Leblanc for example, had a much higher burst potential than they do now.

Jamaree1 votes

{quoted}

Can't forget that most APs, Leblanc for example, had a much higher burst potential than they do now.

DFG caster, walk bot, farm the support, walk back to lane.

Automated Riven4 votes

It's true damage hasn't been increased much. Keystone's actually are the highest source of damage creep. However defensive items have been nerfed by a large amount over the years.

z63XnLCMwX3 votes

Or we just have better defense items now?

KZ Engel1 votes

and better defense masteries

Apocyliptic3 votes

There hasn't been an increase in damage ever really. Only time there was: when they scrapped the old masteries for keystones. That was when electro, DFT, all that shit got added.

Fondling Gems3 votes

I know a big part of the difference in damage opinion was due to season 5's tank meta. When half the team is tanks, and games would commonly go 45 minutes to an hour long damage seems a lot lower, not because damage is actually lower, but because tanks were more effective. Tanks didn't die as quickly, and the more tanks you have on your team the longer it takes to kill said tanks, leading to very long drawn out fights.

Mobility was also lower, meaning that if you got away from fights you could actually escape more often, leading to fights not being one sided stomp fests and resulting in having people alive to deter pushers more frequently.

While damage is not much higher, the speed at which things die is significantly higher, and your chances of being able to escape and reset when behind is lower than before. Snowballing is also has a much higher impact than previously.

Towers also die far more quickly now, for a multitude of reasons.

Overall the game has sped up, fights are shorter, people die more quickly and have less chance of escaping to fight back. This isn't because damage is significantly higher than before (although it is, that was around the time Riot changed from their nerf OP to buff weak strategy) but because durability is lower, mobility is higher, and snowballing is far more extreme.

notice me Sin pi2 votes

there is more damage now than season 3~5. Except it's not from the carries but instead it's coming from tanks and supports.

More from Gameplay

More by Elohaven