Kog'Maw W
s6 Kog'Maw W reduced the cast times for Q, E, R and since the revert removed this addition to the ability. Would it be possible to re introduce it? There was nothing broken about that.
s6 Kog'Maw W reduced the cast times for Q, E, R and since the revert removed this addition to the ability. Would it be possible to re introduce it? There was nothing broken about that.
kog maw is near op atm people just complain about draven no need to buff kog he is really strong
i'm tired of idiots telling me he's OP. he's does extremely well when ahead with the right items, the right support, and the right team. otherwise he's sub par
It would be interesting to try. Although it might push Kog even further into the binary playstyle where he is incredible with W active, but useless without it, which isn't a great feeling.
The reason they added it in the first place was because he had the 5.0 attack speed, using his spells was a HUGE waste of time since you gave up twice the autos as normal, which obviously isn't a problem for him anymore.
what like an animation reset basically? that isn't that important. what they should do is give his e a small jump. if his e shot him a few units backwards, able to scale over some small walls, and allow it to be used in his passive he would be seen alot more. think of it like a high powered sneeze when he shoots his e. i could see this being real popular on the puppy skin.