qq, assassins can burst me down when I'm a squishy that's by myself
Wake up call, assassins are sort of... meant to do that. Wow, isn't that a surprise? They generally can't shred through tanks unless they have true damage of some sort, or build ArPen/MaPen. With the latter, building Pen items means they have to forgo other actual items that would help them... you know, burst down people, in return for trying to take down tanks, which they generally aren't good at unless they get really fed (which then shouldn't be much of a surprise). Because sure, they can build Pen, but the tanks can build a lot more health and Armor/MR because that's their whole itemization. Assassins would focus on things to just boost their AD or AP or Crit or AS or such, and maybe have a few Pen items.
Instead of like, being too lazy and just getting upset that assassins can burst squishies easily, which is their entire point of existence, why not try looking up counters and figuring out how to actually get around them? Squishies by definition have low health/armor/MR, which is why they are more vulnerable to being killed. Assassins specialize in burst damage. Put the two together and use simple logic. Assassins should be able to burst squishies down fairly easily.
On another note, most assassins are squishy themselves, which is another reason why they specialize in taking out single targets and not much else. If they leap into a group or a teamfight, that's essentially asking to die in most cases. They are, however, really good at picking off people who stray too far or wander around by themselves or drop too low in health. Know why? That's the entire goal they're meant to do. And yes, they do it very well - usually.
Now, sure, there are some fair points about some assassins being a bit silly or potentially a bit too strong in some parts, that, I concede. Something I see a lot though, is just generally complaining every assassin or the assassin champion type itself in general is too overpowered or unhealthy or stupid or what have you. Besides the true damage champions I mentioned before (like Fiora), like I said, they really can't burst through tanks. Coincidentally, the people who also seem to complain are the squishies who expect to not get bursted down when they get caught out by someone who is meant to specialize in that.
So I see threads and discussions for example, with Sterak's or other similar items being well-liked and supported and being called fine when it is used on squishies. The thing is, the item itself was built for tanks to help increase survivability further and make them tankier. They weren't meant for ADCs/squishies/etc to become near unkillable while bursting down people then just running away once it gets a bit eerie. If anything, this is the kind of thing that is actually being abused, and is unhealthy. Another example would be Blue Ezreal. He seems to have a habit of finding broken uses through various items that weren't really meant to be broken like that. A solution I've seen was like, put a health cap or melee only or similar on things like Iceborn Gauntlet (because it makes his Q essentially an AoE slow). The item itself is fine with other melee champions or the sort. Nerfing Ezreal by himself won't fix the problem with his synergy with the items. The solution would be to stop said synergy by preventing access to it.
Squishies are meant to generally be that. Squishy. In return, they can output lots of damage. That's their entire function. When they get near unkillable because of an extremely cheap item that completely denies burst champions as well as still outputting loads of damage because of the rest of their items, I'd say it's fair enough to call it unhealthy/silly/etc. Imagine that.
"i don't like when squishy champs can do what they're meant to do and burst me down because i'm too lazy to figure out counterplays and how to actually get around them and would rather just qq and demand nerfs" - a squishy champ player
On an ending note, I fully expect this to be downvoted by all the multitudes of illogical assassin haters who complain across the board without actual fair reasons, but sure, go at it. Prove me right. :^)
Like I did note before, there are some champions and problems with certain assassins, but just blindly calling them all "OP" and demanding nerfs when you fail to even bother to look at any of the possible counter-options just seems sort of biased and limited.
tl;dr - Don't just blindly call assassins OP for doing their job when you're one of their best possible targets, stuff with items and synergy and supposed game health rants and complaints
vs AP for example). Cause guess what, the majority of players are in lower elos. If I make a mistake, my opponent should be able to punish me, sure. If my opponent makes a mistake, I should be able to punish them. But if ONE PLAYER dying ONCE (early game) can make your entire team lose the game, I call that bad game design.
assassins should do what they're meant to do, KILL SQUISHIES. Anything more, they should have to work for like everyone else. They should have to be skilled with the champion.
) or will be able to get power spikes off 1 kill (
+
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they need to counter jungle him)
ALSO have poke against tankier champions. Assassins are by no means weak early. The point they become weak, is 40 minutes into the game when they run into a tank with massive health and armor/MR. But most games don't last that long.