Give extra incentives to play support already.
Like an IP boost. Or Hex Tech Crafting stuff. Or Bonus LP or something. Idk just do something. Supports take TOO long to find
Like an IP boost. Or Hex Tech Crafting stuff. Or Bonus LP or something. Idk just do something. Supports take TOO long to find
Queue up Supp second get it often. Fill at the very least gives Supp about 70% (ppl draft dodge a lot, and when match found again, still supp most of the time). Dont choose Supp or Fill, takes anywhere from 3 to 7 min (even in peak hours) to find match.
Only time you queue faster, is when u queue supp or ur duo is supp. Even then, game will troll 1 out of 8 games approx and give u supp even when ur duo chose it as primary (done to decrease queue time i guess).
Seems to give secondary more imo. 6 out of 10 matches, at least recently.
I dunno, the near instant queues are nice. So is always getting the role I want.
But then again, I'm a support main so, I may be biased.
If they take too long to find then play support yourself
[{quoted}](name=Man Lee Fisto,realm=NA,application-id=3ErqAdtq,discussion-id=JJtUvHLf,comment-id=0000,timestamp=2016-03-06T19:04:18.069+0000)
If they take too long to find then play support yourself
i actually do play support, but i dont want to play it every game and any time i dont its an annoying wait
Or let supports get more gold and not shoehorn them into having to buy the same item every game by making everyone equal when it comes to warding. People might actually have some more fun as support if supports had more access to more fun items.
Supports core build is actually the cheapest of any role in the game. Yes they make the "least gold" but this least gold has gone up quite a bit. Every champion has a core build, if you are building every champion the same every game you are playing the game wrong.
every game



It takes a while to get these with your low income.
Other support items don't feel rewarding to get.

For utility supports they are god send. For damage and tank supports it's completely different. People assume ALL supports have to build the same.
Ardent is almost never a good buy except on very particular supports in very particular team comps. That 30 on hit damage is pretty okay early game but scales like s***. This means you want it early game but you're so broke because you make no money and you have to buy sightstone and boots first. By the time you can get it the item is practically useless.
Zeke's is becoming less relevant with marksmen getting more crit and the 20% ap does nothing for the support with maybe 50 ap. The other stats are nice though
Mikael's is the only one that's decent but it gives more regen than I'd ever need with no other beneficial stats. I also find the 10% cdr goes to waste most of the time. The active is powerful and it's nice but I'm basically just buying an item for the active and almost nothing else.
This is why these items don't feel good to buy as a support.
Ardent just needs an AP and on-hit buff and instead of just the person you heal or shield and all ally champions near the person you heal/shield including the shield/healed champ
Zeke is out of meta xD not really in need of a buff/rework just not needed atm.
Mikeal is great.
Aside from those items aegis and non equinox eye items the supports need more items and buffed on a few items and the easy buff for equinox is give it 10% cdr.
Then don't rush your tier 3 support item.. Honestly sticking with your tier 2 item and then later in the game upgrading is fine.
If an ADC buys a vamp specter.. the don`t rush the next item.
Those items are very hard to use, but a player using a crucibles well it is deadly. it does suck the support "armor item" is bad, the heal item when used one of the 15 or so champs that can use it is god like.. but it is a very small window. Buffing these items would crowd out any other support style quickly.
Utility supports are amazing and tank supports are fun, but you have to keep around poke supports, or else you`d never seen utility again.
I always que up as support or fill of my last 19 games ive only gotten support 15 times. If no one ever wanted to play support I wouldnt have those multiple games where i don`t get support.
An incentive to give/receive honors I`d much rather have.
But that would be "unfair" treatment and other role mains are going to qq.
[{quoted}](name=No flash no life,realm=NA,application-id=3ErqAdtq,discussion-id=JJtUvHLf,comment-id=0004,timestamp=2016-03-07T03:04:30.164+0000)
But that would be "unfair" treatment and other role mains are going to qq.
I think that's why Riot is banking on the Hex craft system.
Riot be like "We don't want to show favoratism to supports, but we will remind people that there is a Hex chest available for each support you get an S rank on." So if people finish mastering there roles, they will turn to the support role, and find more content to unlock.
So if people finish mastering there roles, they will turn to the support role, and find more content to unlock.
And then when these masters play support and watch ppl play the roles that they master at, they'll be extra salty cuz they'd do much better.