Arpen doesnt need any nerfs, tanks are fine

pleep··3 votes·370 views

After reading though all the endless complaining about tank itemization i've realized that many of you have no idea how the game works. Defenses are way better than offenses early game. Even if you are winning lane u will still be out-traded by a 0/3 garen who rushed sunfire cape.

Since defensive items are so broken early game, rito would HAVE to nerf them early if they want to make them scale better into late. And that would make toplane even more snowbally than it already is. Have fun getting dove at lvl 4. Tanks are fine, arpen does't need any nerfs.

11 Comments

B3ER4 votes

No, you're wrong. Tank items are strong in mid game because people usually don't get multipliers like %penetration and attack speed until later. Tank itemization is holistically weak because it can only provide you with 2 defensive multipliers. On the other hand, physical damage has 6 multipliers, %health damage from BorK included.

The real question becomes: Can you math?

Kuroi861 votes

item 3153 x item 3110 Your 8% current health damage just dropped to 4%.

item 3035 x item 3083 To prevent that inevitable argument.

Also, AD, AS, Crit, Pen, % damage... what sixth multiplier?

pleep1 votes

{quoted}

item 3153 x item 3110 Your 8% current health damage just dropped to 4%.

item 3035 x item 3083 To prevent that inevitable argument.

Also, AD, AS, Crit, Pen, % damage... what sixth multiplier?

The more tanks a team has, generally the stronger their teamfight.

Please cut all the jargon and look at this with common sense. How are u supposed to beat a team comp with leona bot, volibear jungle and malphite top? U really think bortk hurr derr derr is going to shred through all that?

If u really think champs like leo and braum need to get even harder to kill you are downright delusional.

Kuroi861 votes

With a dive comp like that, so long as you have one sticking back (prob Voli as he can't insta dive like Malph and Leona) to protect your mid and ADC then you can absolutely destroy in team fights thanks to how much raw base damage Leona and Malph bring to the table, not to mention Voli can nuke someone with his bite.

A bit problem for tanks comes in when you find yourself the only tank on your team, you're not going to last very long in those team fights because you can be focused down, really you're still doing your job, but as a solo tank surrounded by glass cannons, you aren't going to be as efficient as you could be.

And there we run into a problem for tank itemization. How do you make it so a solo tank can be efficient enough to do his job without making it so that duo and even trio tanky champs can't just walk all over an enemy team?

B3ER1 votes

{quoted}

item 3153 x item 3110 Your 8% current health damage just dropped to 4%.

item 3035 x item 3083 To prevent that inevitable argument.

Also, AD, AS, Crit, Pen, % damage... what sixth multiplier?

Infinity Edge Crit damage increase.

Kuroi861 votes

That technically falls in with crit.

B3ER1 votes

Nope, +crit damage multiplies with AD, AS, crit chance and arpen. I get you're trying to defend your point, but math is unbiased.

Kuroi861 votes

Actually it's more semantics and opinions. I get what you mean, I just see it slightly different. There's no problem with that lol. You do have a point, it's really just how we look at it. :)

Sooko3 votes

Step 1: Lane against Pantheon Step 2: Fight him when he gets an early Brutalizer Step 3: Delete this thread

Cale0172 votes

They're hardly broken early game, and the only reason you're getting outtraded by a Garen with a Sunfire Cape is that he has the sticking power to keep on you, the clear at that point to push his lane very hard, and unless you were keeping even with him you don't have the lifesteal to stay in lane or the damage to eat through his armor. Know what happens to that supposedly broken Garen?

The enemy top laner buys a Black Cleaver as their first item and all of a sudden he's losing lane again in the mid game.

Then the ADC buys a Last Whisper for the end game and there's about 4000-5000 gold's worth of stats that are being entirely ignored.

When armor penetration isn't making buying damage more efficient than buying armor, then it can be considered balanced.

Kuroi862 votes

Penetration is a little strong, but not the biggest issue. Current values on resistances are a bit low compared to where they used to be. Then you've got to factor in if someone used a proper build. How they engaged in the team fight.

There's a lot of factors involved, tanks need a little love, but the situation isn't as omgtankpocalypse as people seem to think.

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