Kled change proposal

woodvsmurph··1 votes·579 views

I'm sure we've all played against a kled. Many of us in the jungle or toplane have probably experienced the frustration of being unable to quite finish him off due to his remount mechanic - especially frustrating if you dismount him twice only to have him remount and thus outsustain you or survive an all-in. My suggestion is that kled remount have a cooldown - a decently long one - similar to zac or old aatrox revive passive though perhaps a bit shorter cd than that. This would give players a better chance to punish kled for overstaying with no backup if he is dismounted and has already remounted once.

At the same time, and in compensation, I would suggest making kled w (3 hit) an active so that kled players could use it when they wanted - like when trading with an enemy toplaner instead of having it activate "randomly" when they are trying to last-hit under tower or something where it can screw up farming or just be wasted on minions instead of bullying enemy toplaners.

I believe both these changes enacted together would introduce more playmaking and counterplay for both kled and his opponents - allowing players to showcase their skill more than the current kit does.

8 Comments

DeathBurst3 votes

His remount DOES have a CD already. When he remounts, he can't accumulate any courage for 30 seconds. And then he needs to actually reach 100 courage, before actually remounting.

And the change to W, it's an ENORMOUS buff. Like, that would make Kled OP just by itself.

woodvsmurph1 votes

Realistically 30 sec wait time upon remount to be able to gain courage to remount again is like having no cd on the passive. Almost nobody in the very early game is going to be able to dismount you TWICE and still have the sustained and burst damage to finish you off before that 30 sec passes. Thus it might as well not exist. And there is a sizeable cd on his w, so it would make him situationally strong, but in sustained battles, he wouldn't be much stronger since he'd probably still only get his w off 1 time during the fight - until maybe late game.

DeathBurst1 votes

Maybe the remount CD could stand to be a bit longer, but do remember that it only gives you 50% of Skaarl's HP back in early game, it's far from being a full revive, so it must remains far shorter than Aatrox/Zac.

And as for the W, I'm adamant, this is a huge buff that he can't afford to get as of now. Yeah that would not increase his power by a lot in short mid-game skirmishes, but no one could win in lane against him, most likely.

BBQChicken Alert1 votes

I feel like making his W a toggle wouldn't be a big enough compensation for the change you propose here. Maybe the CD on his passive could lowered by a bit every time he damages a champion or something? That way it wouldn't make him too risky to play; making him have to back every time he goes off mount because his passive is on a CD of similar length to Zac and Aatrox.

woodvsmurph1 votes

Or his passive could reset every time you base? Because getting remount is actually fairly easy vs many melee's early on and ends up winning kled trades or letting him sit there trading farm when any other toplaner would die for staying. Considering that's just his PASSIVE, it's kinda overtuned compared to what some toplaners get. Not all, and there are definitely matchups where he needs it, but some matchups it just makes him nigh impossible to actually kill 1v1. And his w does %hp damage on 3 hits - if you've actually hit a champ with all 3 of these, you can see how fast it melts people's health bars so it would be a bigger buff than one might think.

BBQChicken Alert1 votes

If Kled had no other way of getting Skaarl back other than waiting a long time or going back to base, there would be literally no point of staying without Skaarl. Kled dismounted is already weak enough as it is, so to gut the only thing that makes you want to play as him isn't the best change to make.

woodvsmurph1 votes

He matches most lane bullies in damage early - the outsustains them via remount. If he loses mount again, he shouldn't be able to keep coming out ahead in hp via low cd remount mechanic. And all it takes is literally 3 hits from w, auto, q onto enemy champ - hardly difficult or dangerous in most situations to stay 1v1 when dismounted. So no, giving a real cd to his remount if used MORE THAN ONCE without backing to base isn't really unfair. Making the w something the player controls would give kled a ton more damage in duels early since it boosts attack speed and does %hp damage. He'd be more than fine while also having a legit ability to die 1v1 for overstaying rather than getting off a 2nd or 3rd remount just in time to avoid the killing blow and end up winning a trade when realistically any other champ would have died long ago and he SHOULD have had to back 2x already.

BBQChicken Alert1 votes

You didn't mention the CD applying the second time he remounted. I assumed you mean't he had the CD the moment he loses Skaarl. I can get behind that. Also, how is it "hardly difficult or dangerous to stay and 1v1"? If Kled lacks one of the three things you mention to remount, he wont be able to remount right off the bat. Killing Kled is all about patience and managing his CDs against him. If you can bait any of his abilities he's useless.

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