1 Comments

Esariah1 votes

As a Malz main I agree. I tinker around with crazy builds on him now because overall I'm dissatisfied with how they balanced his new kit, despite LIKING the kit.

The damage is been loaded so heavily into his minions that they had to gut his Q and E, and as the thread you linked mentioned (I think, I didn't click it, but I assume it's the one I'm thinking of) they stated they didn't want him to be a minion-mancer, yet that's exactly what they turned him in to.

I love the voidlings being a reasonable and necessary part of his damage rotation, and acting as a spell - I don't like that without them your kit is pretty soft.

I've figured out how to make it effective, it simply isn't as fun to play. The voidlings are fairly binary - either they kill the first one and shut your damage output down for the next X amount of seconds.

I also wish they'd do something with that center indicator on the Q. I suspect once upon a time the two "beams" would hit a center point and do extra damage, but I didn't play back then so I don't know.

Like, if you land that small square in the center, it teleports your voidlings to the target if they're affected with E.

That's what they SHOULD have done. ;)

Sorry, I kinda went off on a tangent. Can't help it, I love Malz.

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