What if Fiddle's Crow damage started low but increased with the repeated bounces on the same target?

Disulfiram··2 votes·1,939 views

Instead of it always doing, let's say (for the sake of explanation) 100 damage on each bounce including the AP scaling (= 200 total with 2 bounces, 300 total with the max number of possible bounces), it could do 50 the first time it damages you, 250 total if he manages to get 2 bounces off on you, and 600 total if he manages to get the max number of possible bounces off on you.

This way his ranged harass would be much much weaker, but as a tradeoff he'd get much better dueling/all in power.

5 Comments

MrHaZeYo1 votes

I imagine cause then RNG dictates if it's good or bad, it just needs reworked.

Disulfiram2 votes

E actually doesn't have a lot of RNG to it... it will always prioritize the Drained target, and if it can't then it will prioritize targets not yet hit.

This means that he can only get 2 or more bounces off if either he can combo it with Drain (huge mana cost, low effective range) or if there are very few enemy targets; this gives ample counterplay to it (= don't all-in him if he has E up and you can't instakill him, and don't stand near an isolated ally).

MrHaZeYo1 votes

Works for me.

Netorare1 votes

There is no point in giving fiddle some adjusts, since he is gonna get reworked soon.

Infernape2 votes

The problem is, there is no way of knowing when they will rework him. It could be years off for all we know. Not to mention, Riot gave him a skin not that long ago, meaning they're likely to not rework him for rather long time.

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