Nasus Wither

DontTypeJustPlay··5 votes·4,491 views

Please remove the attack speed slow on this and compensate nasus with something that's much more fullfilling and reliable. As it stands nasus is a cuck to all attack speed champions like tryndamere/quinn/adc's in general/etc and champions like renekton, jayce, kled, etc that don't really worry about attack speed really could care less about wither. I'd prefer to see the attack speed removed off of wither and add in a movement speed bonus towards the target to help with gap closing and trade patterns.

15 Comments

A Bad Nasus3 votes

Wither is reliable enough as is and there really is no point in giving bonus movement speed toward targets when Nasus just wants to farm early game. The attack speed slow does not help as much in those matchups you listed, but it still helps shave off what would have been 2-3 extra autos when disengaging in some scenarios which is huge early game. If you really need the extra mobility, approach velocity exists which basically adds Yorick's e bonus movement speed on what is now 5 seconds of cc.

Pandemic Punch2 votes

Yet, some of Nasus' hardest counters are attack speed champions. Removing that will not allow him to function as a champion unless he receives MAJOR compensation buffs. Be careful what you ask for if Riot wants to keep Nasus relevant. Without his current W, he will need MOBILITY to close the gap.

DontTypeJustPlay1 votes

[{quoted}](name=Pandemic Punch,realm=NA,application-id=3ErqAdtq,discussion-id=J9mUTz3k,comment-id=0001,timestamp=2019-09-01T12:08:07.892+0000)

Yet, some of Nasus' hardest counters are attack speed champions. Removing that will not allow him to function as a champion unless he receives MAJOR compensation buffs. Be careful what you ask for if Riot wants to keep Nasus relevant. Without his current W, he will need MOBILITY to close the gap.

As I said before, his slow needs to stay and the attack speed slow needs to go, with a trade off that still benefits nasus and doesn't hinder the enemy

ŠρìΚσ1 votes

honnestly right now everything feel as nasus counter XD you lietrally get bullied by anything in laning phase nasus feel awfull to play right now vs people who play well and lot of actuall toplane meta champs have the ability to poke you under your own turret without taking dammage and duve you 50 time. Riot : omg riven is 49 % winrat diam + let buff her fast omg me : nasus is 43 % winrat diam + in korea and 44% in NA and 46 % in euw riot do something plz Riot : what if we buff fior and mord ?

Charmy Bird1 votes

can we also kinda nerf his w,its slow is so strong that is like a root.imo nasus is such a forgiving champs for the players even though you can punish him so hard early he will just afk farm top for 10 min and then carry just by building full tank and dealing a lot of damage

Anu3isII3 votes

That is the dynamic of the champ, he is very weak early and very powerful late. It isn't as forgiving as you make it seem since people will try to press their advantage and either deny him to scale or focus on finishing the game early. If neither are done, ofc he will scale and demolish people.

And that slow is his only way to access targets besides Summoner Spells and items. Other Juggernauts have either hard CC or engaging tools that allow them to reach their opponents. Nasus has only his slow.

Atmosphere1 votes

Then change his W into a more meaningful form of CC. As it stands, Wither is effectively a 5 second root, while effectively being a disarm because of the ridiculous loss of attack speed. He needs something to make it so that he can fight and not get kited, but Wither is too effective at that job and makes it unplayable for anybody immobile.

Anu3isII1 votes

Ignoring the obvious exaggeration of its power, Wither is also Low Range, Single Targeted CC, requiring opponents out of position most of the times, exposing him to his opponents and leaving him open to CC. While Immobile champs do suffer the most in terms of mobility, they also tend to have tools to CC him and kite him.

And as I mentioned, Wither kinda solves the kiting problem by slowing both AA animation and Movement Speed of ADCs (which are generally his main target). The current iteration of the ability is made to counter ADCs more than anything else. Currently there isn't any non-hard CC ability that solves the problem of kiting as nicely (imo). It doesn't straight up immobilize nor disarm people, it just weakens both aspects of kiting.

DontTypeJustPlay2 votes

{quoted}

That is the dynamic of the champ, he is very weak early and very powerful late. It isn't as forgiving as you make it seem since people will try to press their advantage and either deny him to scale or focus on finishing the game early. If neither are done, ofc he will scale and demolish people.

And that slow is his only way to access targets besides Summoner Spells and items. Other Juggernauts have either hard CC or engaging tools that allow them to reach their opponents. Nasus has only his slow.

As I said before, his slow needs to stay and the attack speed slow needs to go, with a trade off that still benefits nasus and doesn't hinder the enemy

Also nasus late game is beyond shit, he has less mobility than ad champs, and if he played well he'll still have less damage than most melee champions as 800 stacks is average for 35 minutes and with triforce his q will do 1200-1300 damage to an adc with 2k hp (+600 from pd shield) that means it'll take 2 q's at best possibly 3 if the adc has heal or a support. That's 2.2 seconds of being on top of the adc and 4.4s w/o ult. He will never be able to kill an adc in a well cordinated teamfight and he does kill them vs a stupid team.

The point isn't nasus's scaling although he should have damage reduction added to his ult for late game, like 40% damage reduction on rank 3 ultimate

DontTypeJustPlay1 votes

{quoted}

can we also kinda nerf his w,its slow is so strong that is like a root.imo nasus is such a forgiving champs for the players even though you can punish him so hard early he will just afk farm top for 10 min and then carry just by building full tank and dealing a lot of damage

yeah definitely needs nerfs let's look

Weak as shit early game and useless Strong mid game weak as fuck late game with the posibility to do absolutely nothing except feed in the teamfight, split push and get caught out due to no escapes or mobility

Sounds like he needs nerfs..... not. He needs a change not a nerf.

ŠρìΚσ1 votes

nerf what dude nasus have 43 % winrat diam + literally the worst champ in toplane in high elo .

Charmy Bird1 votes

[{quoted}](name=Killed by Crab,realm=EUW,application-id=3ErqAdtq,discussion-id=J9mUTz3k,comment-id=00000002,timestamp=2019-09-23T07:34:26.429+0000)

nerf what dude nasus have 43 % winrat diam + literally the worst champ in toplane in high elo .

Idc about winrates I only care what's fun and unfun to play against and nasus w isn't fun at all. Zoe has lower that 50 winraye but her whole kit is still unfun af. Because someone's winrate isn't that good doesn't mean he's balanced or/and healthy to play against.

Anu3isII1 votes

Well, he is supposed to be a late game monster and his biggest enemies during that stage are, as we all know, ADCs. In order to duel them, he needs to lower their kitting potential without making him too oppressive for other champs and that is easily achieved by slowing both movement speed and AA animation through AA slow.

DontTypeJustPlay1 votes

Guys seriously why is it that big of a deal for me to suggest making champions viable into all match ups instead of "GG ff@15 we lost in champ select"

ŠρìΚσ1 votes

nasus is actually the top 3 worst toplane champs you can play ( not talking about silver bronze and iron ) he feel really awfull to play in toplane , every toplane bully got huge buff this season , and the way waves works in toplane and the huge distance between turrets and his lietrally worst laning phase kit make him ez to fall behinde to a non comeback point especially concidering the fact games dont go to late game now. we have 2 solutions in my opinion : 1 - a complet rework 2- few changes that keep him bad in lane but not very bad for exemple ADD on his kit a dammage reduction somwhere ( in W wil be great ) and and a mouvement speed burst on R . only then nasus will be playable plat + . and for those who will say nasus will be low elo stomper with that , breeeh everything is low elo stomper all champs are broken in low elo -_- .

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