FIX THE FKING JUNGLE

DontTypeJustPlay··32 votes·11,589 views

Seriously though, junglers should not be punished for not ganking or getting immediate kills at the start of the game. In this meta if you don't cheese, gank at lvl 2 or immediately after a red side lvl 3 clear, and if you don't get a scuttle crab in the 3 or 4 man 4 minute in teamfight which usually results in a 1v4 because one of the teams ignore their junglers attempts on it, the game is an instant loss for one side because their jungler didn't get a single scuttle and the other jungler got both.

Playing a lane? Prepare ur buttcheeks for that lvl 2 gank that makes you lose the game by 2 minutes in! FUN GAME

Playing a jungler that farms? Prepare your butt cheeks for the cheese that follows after the lvl 2 gank because after 4 camps you are the same level as the red buff clear enemy jungler FUN GAME.

14 Comments

U R Good At Game8 votes

I would have to say season 5 or 6 was my favorite JG season. You had perma farmers, early gankers, mid game team fighters etc. So many different playstyles. Now everyone regardless or champion just ganks all the time and lanes feel like now more than ever better jg wins. Especially top lane.

Illabethe3 votes

The only thing that currently is in play for jungle that I don't like:

When I have to relieve a lane because someone's afk, my CS count is greater in jungler than in lane, and yet I only get 4 gold per minion from lane, because they implemented an anti-funnel feature.

Kind of sucks when you are 4v5 and getting choked on gold.

xDogMeatx2 votes

Sell your jg item if your planning long term since that debuff holds you back.

Fear the Kayn3 votes

Remove lane XP from junglers, buff camp XP or spawn rates, and revert dark harvest to the old farming one. Ezpz.

Rewt4 votes

uhhhh. Then why would I ever gank if I cant snag some XP tax.

If I literally get punished for leaving my jungle why would I do it.

While the current situation is too far to the forced ganking side, your idea is too far to the forced farming side.

sure there is the argument "kill XP, and helping your lane" but as long as your lanes ward up and avoid ganks, 2 failed ganks from the jungler and you can just waltz into their jungle and 1v1 them no problem because they will be 2 levels down.

Fear the Kayn8 votes

{quoted}

uhhhh. Then why would I ever gank if I cant snag some XP tax.

If I literally get punished for leaving my jungle why would I do it.

While the current situation is too far to the forced ganking side, your idea is too far to the forced farming side.

sure there is the argument "kill XP, and helping your lane" but as long as your lanes ward up and avoid ganks, 2 failed ganks from the jungler and you can just waltz into their jungle and 1v1 them no problem because they will be 2 levels down.

Ganks should be exactly that. Risking XP in exchange for an opportunity for setting the opponent behind and giving yourself a gold lead.

Rewt2 votes

you are putting the risk of gank so high its not worth it.

If you Jump out of an Airplane without a parachute and survive you could make money telling your story and a bunch of shit, but the Risk to Reward is so bad that doing it makes no sense.

The Reward you would get from ganking just wouldnt be worth the risk. Because you fuck up the gank and suddenly you are a level behind the enemy jungler. he walks into your jungle and kills you. you are now 2 levels down. he clears your jungle while you are dead. you are 3 levels down. he places a ward and sees you coming out of base and kills you. you are 4 levels down now.

Ive done this to people before. If you forced them into jungle camps only to get XP that would make this aforementioned strategy the Meta and that sounds awful.

Lovelle1 votes

Ganking isn't all there is to jungling. Objective control, farming and invading are also important. Right now, champions can constantly gank lanes without being set behind, which only favors like a third of the jungle roster. There has to be exponentially more risk involved with ganking in order to bring more variety to the jungle (in terms of playstyles).

Rewt1 votes

but completely removing XP tax Does more than damage ganking.

Covering a lane while the laner is gone will set you so far behind because that would be a full level you miss out on. which lowers your smite damage which makes 50/50 objectives even more difficult, this makes you more susceptible to jungle invades.

Removing XP entirely from lane minions for junglers is such an extreme change that brings about so many ridiculous problems that its like trying to hammer in a nail with a fucking sledgehammer. you are just going to break the nail and cause more problems.

Lovelle1 votes

Well, yeah I agree removing xp tax would be silly. Honestly, if snowballing was reduced I think that would go a long way toward making ganking junglers less dominant over other types of play. Riot will probably never do it though, so the problems will persist for as long as this game lives.

5050BS1 votes

Yep Jungle has way too much weight in the game.

I loved my last game when Im lvl 2 and my laner is lvl 2 and here come Voilbear lvl 3. WTF

FSRER1 votes

They went from the days of devourer where if you were attack speed you had to stay and farm jgl half the game to get enough stacks to not having to jungle and the meta strat of funneling. There was a midle ground but there were champions who exceled at that and instead of nerfing their jungle capabilities the changed jungle as a whole. That is League of Eternals Legends 2019

Tobykachu1 votes

I honestly don't know how Riot managed it. They went from a fairly stable jungle meta, to a jungle meta that laners hate, to a jungle meta that junglers hate to a jungle meta that laners and junglers hate. It's like they have no idea what they're doing anymore. Nobody wants this meta of spam gank to get lanes ahead and hope they can carry you or else you enjoy a free loss and laners can't try and play aggressively 1v1 or 2v2 without the huge risk of getting ganked.

draino my balls 2 votes

What they did was add gold plating so early aggression is extremely cost effective. That fucking change ALONE. 1200g for killing a tower pre 14. Also the inability to buy stealthed wards fucked this game so hard it isn't even funny. Way to go Riot, trash Tencent puppet.

More from Gameplay

More by DontTypeJustPlay