A Look at Quinn's Rework in a Positive Light w/ Suggestions

FlameHalbrdOkido··7 votes·1,387 views
Quinn PBE Feedback Thread

So Quinn... It appears that we have lost the ability to control Valor and a few other small things are lost - But all is not lost

  • firstly their separate kits were not all that different, so not much is lost
  • we still have the massive MS buff when R is used (kite for days!)
  • and we have gotten various other little buffs along the way as well
  • finally we still have to power to make suggestions on how we can take what Riot has presented and take it to the next lvl
    • so we can gain more stuff in exchange for Valor, hows that sound?

So what has Riot presented? Apparently they would like Quinn to become the map mobility/roaming champion of marksmen. Ex. "In choosing where we wanted Quinn to shine, we took these things into consideration, and the conclusion we came to was that she would be the most interesting, unique marksman possible if she had map presence like no other marksman (or potentially no other champion) in the game." "we are aiming for her to be a marksman that excels at map presence over all others out there. If you feel like she's not living up to that, it would help me greatly to let me know that she isn't, and why." - Repertoir

OK Riot, I believe that Quinn has the potential to be a better "map presence over all others out there."

The first thing that comes to mind with map presence is objectives in my mind, second would be mobility, and third vision.

  • Mobility has already been taken care of, we know: R grants massive MS, and now W grants a temporary MS buff, and I am glad that Riot did this. But it can still be improved. Suggestion: **While **using Tag Team change Vault (E) to a skillshot dash that can bypass walls, this allows for more mobility. In addition offensive action only counts if Quinn comes in contact with an enemy unit. -_-
  • Objectives, If Quinn is to have a strong map presence she and her allies should have incentives for using this "map presence," otherwise it feels more like an aura: Borderline invisible Suggestion: marking an objective monster (Dragon, Rift Herald, and Nashor) with your passive should also be its own unique Ping as well, to let her team mates know what she is doing, or wants to do. Suggestion: a marked objective monster should take bonus damage from her team mates as well, but only after she attacks will the mark be consumed. -_-
  • Vision, this is handled only partially in terms of what it appears Riot wants for Quinn. W is great, sure a 2100 range reveal for 2 seconds. It is not bad, but if you want Quinn to excel at map presence shes gonna need more than that. As it stands its good for checking a bush for an ambush, but it is not enough and does not have a huge impact on the flow of the game, it doesn't scream (screech) excels at map presence. Suggestion 1: Allow Valor to grant vision wherever he flies when Arial Assault is cast, granting her access to more than one vision granting ability. Suggestion 2: Change W from a "point blank AoE" to a ground targetted AoE. I would also suggest increasing the cast range and duration of sight. This would allow Quinn and Valor to reveal a large section of the map for her team rather than a smallish area only around herself. The MS buff can be granted running towards the AoE and within the AoE. Suggestion 3: While Tag Team is active grant Quinn an increased sight radius. Suggestion 4: While Tag Team is active allow Quinn (within her Normal 1200 sight radius) to see everything including in bushes and over walls** within a 800 unit radius.** This can come in the form of... a.) W with a (much) longer duration. b.) W becoming a toggle ability that drains mana. c.) a permanent passive as long as Tag Team is active.

Now that screams "THIS IS A MARKSMAN THAT EXCELS AT MAP PRESENCE". As it stands right now it feels lackluster because all she has going for her niche of excelling at map presence is that she has moments when she move fast really often. Ex. "Tag Team (R) has been heavily repurposed into a strategic map mobility tool:" "R reworked as a utility focused spell -> 0 cooldown and gives quinn crazy out of combat speed to quickly move around the map" That's it. So yes she can get around the map and help her team and do stuff sure. But lets think about the stuff that she can do on her way to helping her team, or what her tools are to help once she gets there. Cause that MS is not enough, what makes it different from Master Yi's ult then? Cause we can say it also is a "strategic map mobility tool:" I feel that these suggestions present a much better Quinn for what is trying to be achieved. -- On to a few other things mentioned as goals for the Quinn rework "Blinding Assault (Q) has been repurposed (and renamed) into more of a waveclearing tool and less of a dueling tool:" Suggestion: if Valor ends up killing the target, it grants a small permanent stacking bonus in damage for Q to a cap. This will encourage players to use Q as a farming tool to stack the damage, as well help Quinn's late game. -- " (R) Skystrike has been retained, but deals less damage and does not deal increased damage based on targets' missing Health." Suggestion: all enemy champions hit are marked by Harrier Also separate Suggestion: Once Sky Strike is cast (Tag Team ends). Valor should toss Quinn into the air allowing her to become untargetable for 0.5-1 second as she shoots the arrows down. Now the arrows won't come out of no where.

"Anyway, it's important to me that everyone knows their feedback is not falling on deaf ears, because it's not."

  • Repertoir

He's a good guy, lets help him out. I would also like some feed back on how I can improve my suggestions

Edit: Suggestion from HarbringerofKush - Quinn should be able to AA while using Tag Team. As of now Tag Team is coded to end if any offensive action is taken Ex. Using Q, making contact with E. But her kiting potential is limited in that she cannot AA while moving. I can understand why Riot would be hesitant to let her AA while using Tag Team as the MS buff makes her borderline uncatchable, even with her short range, it may prove OP. But this can be remedied Suggestion: decreasing her AS, or AD while using Tag Team Suggestion: every other AA is replaced by the Harrier's Mark

Edit 2: made an additional suggestion for Vision in terms of map presence.

25 Comments

cooldad694 votes

except she cant kite with her ulti on because she cant even auto attack with it on. and she lost her blind. quinn rework is just a huge nerf.

FlameHalbrdOkido1 votes

{quoted}

except she cant kite with her ulti on because she cant even auto attack with it on. and she lost her blind. quinn rework is just a huge nerf.

Agreed I do think that she should be able to AA while flying

lightdragoon881 votes

I don't.

Cause the ult is for roaming, not fighting.

If they allow you to fight while in ult mode then these need to happen:

  1. Put her ult back to the normal cooldown (100 or so seconds)

  2. Put a timer on it.

FlameHalbrdOkido1 votes

{quoted}

I don't.

Cause the ult is for roaming, not fighting.

If they allow you to fight while in ult mode then these need to happen:

  1. Put her ult back to the normal cooldown (100 or so seconds)

  2. Put a timer on it.

That is a very good point actually, Hm, maybe I ought to change my R suggestions then

What if while using R Quinn's AS is reduced to 1

lightdragoon881 votes

Then there will be no point to attacking in ult. You use E (or the natural speed) to get in cast skystrike. Hit harrier, use E for second harrier, use Q execute damage to kill (or proc the third harrier). If they still live after all that, you use the movement speed buff from W to chase them and if they died, then you reactive ult to zoom to another part of the map.

This person shows it best in my opinion: https://www.youtube.com/watch?v=feNbS7CiPac

Yes there is not a lot to the ult itself aside from the massive movespeed, but for balance sake you have to consider that for ever buff you give the ult, you have to add more cost to it.

Will you be willing to give up the little to no mana cost, the 3 second cooldown, and the infinite time you can be in the ult? What would you be willing to give up on her ult right now?

FlameHalbrdOkido2 votes

{quoted}

Then there will be no point to attacking in ult. You use E (or the natural speed) to get in cast skystrike. Hit harrier, use E for second harrier, use Q execute damage to kill (or proc the third harrier). If they still live after all that, you use the movement speed buff from W to chase them and if they died, then you reactive ult to zoom to another part of the map.

This person shows it best in my opinion: https://www.youtube.com/watch?v=feNbS7CiPac

Yes there is not a lot to the ult itself aside from the massive movespeed, but for balance sake you have to consider that for ever buff you give the ult, you have to add more cost to it.

Will you be willing to give up the little to no mana cost, the 3 second cooldown, and the infinite time you can be in the ult? What would you be willing to give up on her ult right now?

all good points

lightdragoon881 votes

I thank you for listening.

Ralanr2 votes

I'm actually surprised she can't go through walls. That should be allowed in her flight form.

FlameHalbrdOkido1 votes

Shameless self Bump, because I believe that these are viable suggestions

BerserkerXD1 votes

Will Riot actually be looking at these suggestions? If so please riot, dear lord in the sky, please don't change my Quinn 's ulti like that. I know people say well she was never a melee champ anyways so who cares or she had no sustain to be melee. So? She's a slippery assassin lol. In a classic team fight I would ulti with the MS buff and fly at the first low heath champ. DEAD. Vault toward the next champ and blind his ass so he drops without touching me. DEAD. Lastly my ulti finisher gets the other two low health stragglers(because of the damage scaling). Double DEAD. With this update (nerf) your taking away mine, and other Quinn mains bread and butter. Now all we have left is cheese, and you can't make a grilled cheese sandwich with only cheese riot, come on.

FlameHalbrdOkido1 votes

{quoted}

Will Riot actually be looking at these suggestions? If so please riot, dear lord in the sky, please don't change my Quinn 's ulti like that. I know people say well she was never a melee champ anyways so who cares or she had no sustain to be melee. So? She's a slippery assassin lol. In a classic team fight I would ulti with the MS buff and fly at the first low heath champ. DEAD. Vault toward the next champ and blind his ass so he drops without touching me. DEAD. Lastly my ulti finisher gets the other two low health stragglers(because of the damage scaling). Double DEAD. With this update (nerf) your taking away mine, and other Quinn mains bread and butter. Now all we have left is cheese, and you can't make a grilled cheese sandwich with only cheese riot, come on.

Just so you know any thing in quotations are not my words

NostolgicSkies1 votes

{quoted}

Will Riot actually be looking at these suggestions? If so please riot, dear lord in the sky, please don't change my Quinn 's ulti like that. I know people say well she was never a melee champ anyways so who cares or she had no sustain to be melee. So? She's a slippery assassin lol. In a classic team fight I would ulti with the MS buff and fly at the first low heath champ. DEAD. Vault toward the next champ and blind his ass so he drops without touching me. DEAD. Lastly my ulti finisher gets the other two low health stragglers(because of the damage scaling). Double DEAD. With this update (nerf) your taking away mine, and other Quinn mains bread and butter. Now all we have left is cheese, and you can't make a grilled cheese sandwich with only cheese riot, come on.

Riot has already expressed their we dont care what you have to say we like it and thats all that matters mentality and stance on quinns re-work you dont have a say in it and niether does anyone else who played/plays quinn.

FlameHalbrdOkido1 votes

{quoted}

Riot has already expressed their we dont care what you have to say we like it and thats all that matters mentality and stance on quinns re-work you dont have a say in it and niether does anyone else who played/plays quinn.

Aw we can still try to make viable suggestions based on the direction Riot wants to take her. Sure they are not gonna go back to old Quinn but we can make the new one better

FlameHalbrdOkido1 votes

{quoted}

Will Riot actually be looking at these suggestions? If so please riot, dear lord in the sky, please don't change my Quinn 's ulti like that. I know people say well she was never a melee champ anyways so who cares or she had no sustain to be melee. So? She's a slippery assassin lol. In a classic team fight I would ulti with the MS buff and fly at the first low heath champ. DEAD. Vault toward the next champ and blind his ass so he drops without touching me. DEAD. Lastly my ulti finisher gets the other two low health stragglers(because of the damage scaling). Double DEAD. With this update (nerf) your taking away mine, and other Quinn mains bread and butter. Now all we have left is cheese, and you can't make a grilled cheese sandwich with only cheese riot, come on.

Words in quotations were taken directly from a Rioters words, they are things that are likely if not have already been iterated. My suggestions only come after Sugguestion #:

But Riot doesn't want Quinn and and Valor to be an assassin or a duelist.

If you see any problems with the suggestions I've made please tell me so I can make the changes. Want them to be the best that they can be

Also funny, no grilled cheese with only cheese, classic

BerserkerXD1 votes

Of course its their champ they can do whatever they want tbh:) and kind of hoping riot got my cheese joke too XD

BigFatBoots1 votes

{quoted}

Will Riot actually be looking at these suggestions? If so please riot, dear lord in the sky, please don't change my Quinn 's ulti like that. I know people say well she was never a melee champ anyways so who cares or she had no sustain to be melee. So? She's a slippery assassin lol. In a classic team fight I would ulti with the MS buff and fly at the first low heath champ. DEAD. Vault toward the next champ and blind his ass so he drops without touching me. DEAD. Lastly my ulti finisher gets the other two low health stragglers(because of the damage scaling). Double DEAD. With this update (nerf) your taking away mine, and other Quinn mains bread and butter. Now all we have left is cheese, and you can't make a grilled cheese sandwich with only cheese riot, come on.

They may be taking away bread and butter, but adding potatoes and gravy. Now she's delicious poutine instead of boring ass grilled cheese. AAAnd now im hungry. Thanks summoner 3

BerserkerXD1 votes

ew lol? Potatoes and gray? You eat interesting snacks

BigFatBoots1 votes

[deleted]

BerserkerXD1 votes

As an everyday snack...?

Çhåryzård1 votes

What bothers me the most is that Valor picks her up now and you'd need a much bigger bird for that to work

FlameHalbrdOkido1 votes

{quoted}

What bothers me the most is that Valor picks her up now and you'd need a much bigger bird for that to work

magic?

also no prob, thats how the boards should work, I wanted to create the best list of suggestions for a better Quinn, and I can't do that on my own. If we want Riot to listen the community has got to be supporting it, so I will listen to everyone and validate their points.

I hope that you get me, im kinda tryin to develop a philosophy.

also If you see anything that should be changed added or omitted in my suggestions pls tell me.

From what I can see Quinn rework is pretty close to being balanced in terms of fighting a lane opponent in mid lane (where Riot wants her to be played). The damage and the way the kit flows will allow her to stand pretty much on even terms with some mid laners. The problem I see in the "map presence" I don't think that mobility in the form of a massive MS is enough, the way it is set up is lack luster, it could be better.

Poseidon1611 votes

This is, by far, the best thread I've seen here yet. I love your changes. Someone forward this to Riot

FlameHalbrdOkido1 votes

thanks man that really means a lot to me, I know that a lot of people see problems with some stuff Riot puts out and I think that is ok, but I really don't like is when all they do is point out the problem and never suggest solutions so thats what I tried to do.

Please, let me know is anything can be added or changed, by all means make a suggestion, it will help LoL get to the place the players would like it to be.

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