Proposed Bard changes

Tengrichan··2 votes·671 views

http://news.cdn.leagueoflegends.com/public/images/pages/2015/breveal/img/Bard_Splash_WP.jpg

As i am playing more and more i start to notice things with him and here i am suggesting some changes on him to make him more viable.

First idea i have is really awesome.Allow his Q projectile to travel through the corridor,tunnel(E) practically extending its range.This would increase his skill floor while not making him easier to play.

Why this change would be good? It would allow us to utilize his corridor in other way.

How is this not gonna make him too strong? Because several conditions must met for it to work.

1.You have enough mana to pull off the combo. 2.Both spells need to be off cd. 3.Need a terrain to cast E. 4.Need to cast E in the proper direction so your Q can actually land. 5.Need to cast Q in the proper angle.So you cant just cast Q into the entrace of the corridor in 89° and expect it to go through it.This is usually not a problem as you walk directly toward the direction where you opened the entrace.But there could be juking going on. 6.Enemy has to be near the exit of the corridor obviously.

If there is an enemy at the entrance and you cast Q then it would work as now and wouldn't go through the tunnel.So it would only go through if casted directly into the entrance. I think it would be a really cool thing to pull off and satisfying to use.If you miss the combo you get punished for it with cd on Q which could be crucial.

Other change would be a power adjustment to how his heal works:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/jfIUlncc-bards-wcaretakers-shrine-change-suggestion?comment=0001

It's a change that aims at to allow for better heals with more levels in W.If used instantly or near instantly the shrine heals the target's x% missing HP(6/7/8/9/10% is the current idea) instead the minimum heal.So early game it may be a nerf but in lane it's usually used with full power. So i would say this change is another high skill floor change but this would be a straight buff on his heal late game on high hp targets. While the shrine is in this state it should have a whiteish colour to make it clear what it does.

Another change is not from me but i think it could be interesting: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EqhTXH6z-bard-a-change-to-his-heal

[Concerned Bard noises]

4 Comments

Mongoose1 votes

thats fucking op

Tengrichan1 votes

What is?

BumFat1 votes

That's way too op... I think Bard is quite balanced, even though he has weaker spells what makes him strong is his kit and his insane game impact and that can't be nerfed maybe buff his armour/mr and his ults mana, that would be an ok buff

NAMBLA Member1 votes

Ok, look'ere, i really don't comment on things at all, but i think this will make bard a little less shithouse, changes his ult to a visibly discernible clone which can collect chimes and allow bard to stay in lane with his adc, he can also detonate it, somehow which makes it channel for 2-1 seconds and stasis all units nearby, this wont make him have to go out of the lane to become a tiny bit stronger only to come to an either dead or underfed adc, also, for the winter event, santa bard

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