@Riot "I wonder why its so hard to balance squishy melee dps types"
Seems weird that the most successful squishier melee dps champions always have low downtime dashes (yasuo, riven, fiora) or slow immunity (yi). Tryndamere doesn't have either, so he can't team fight at all and just split pushes all day.
Mordekaiser doesn't have either-- no wonder his rework was a failure. Udyr was pretty awful, and then he got a tiny tiny dash on his q and suddenly became extremely good.
Duh. Slows don't affect dashes-- and this game has too many slows for a squishy melee dps to actually function without some form of slow immunity.
#Slows
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"Gee we can't seem to make squishy melee dps type champions without making them unbearable to play against"
No shit, any squishy dps oriented champion expected to function inside all those slows is either going to have to have: (o) enough effective range to stay outside of most of the slows (o) slow immunity (o) enough dashes to virtually have slow immunity (o) enough raw stats to make split pushing an always-win strategy
No duh balancing melee carries is hard, you painted yourself into a corner.