Every class in the game should be based on patterns that at a basic level offer counterplay

Critkeeper··2 votes·237 views

assassins can't kill people instantly because that wouldn't offer valid counterplay, so their damage is delayed.

bruisers, fighters and tanky types cannot be allowed to have truly lethal damage, extreme tankiness and overbearing cc or they wouldn't offer valid counterplay, so as a rule they can only have 2 of the 3.

mages can't be allowed to annihilate people from range while remaining safe so their attacks are skillshots and can be evaded

marksmen can't be allowed to annihilate people from range while remaining safe so their... oh wait... oh no... uh oh

1 Comments

DemonBoneJangles1 votes

lets start

Assassins should kill people near instantly, but they need to time their rotations or engages and be punished for bad timing, not delaying their damage delayed damage is the fighters area

Bruisers are like thugs big beefy and strong, their weakness is they don't move fast.

Fighters on the other hand are strong and fast but not particularly beefy like a martial artist

Tanks well these guys are the one who can take a hit but might not be fast or strong enough to shell one out themselves, enter the cc for them

Mages are like artillery cannons they lock you down and mess you up if you cant get away but they aren't particularly healthy

Enchanters these mages lock you down and let others mess you up while keeping their allies happy and alive

Marksmen they can have varied ranges but none should be greater than the mages or lesser than the fighters, they can keep pace but if they get stopped they should pay for it not just out heal you and walk away

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