Should adc's be the center of the game?
> Marksman is the mandatory role; you will have one in every game. You might not have a fighter or a tank or an assassin or a mage or a support but you will always have an ADC. You could have a mage top or a fighter top or a tank top, or a mage mid or an assassin mid, or a fighter jungle or a tank jungle, or a tank support or a...support support. But the place in the bot lane that farms and the 'support' protects? Has always been an ADC since the meta was established, and will probably always be the ADC.
i wanted to make thread in which ill ask you about your opinion whether adc's as a class should be the CENTER of the game
the thing is that every role has its strenghts and weaknesses and is divides even more once you look at every singe champ
1)we have tanks
- their main strenght is durability
- tank's weakness is that they are usualy slow and not wery mobile, so they get outrun or kited preety often, and well riot keeps their main strenght (durability) under a strict controll so they wont get too tanky (to prevent toxic interactions), and %/last whisper
they can be divided into tanky guys who force you to hit them by being a threat to you and the tanky guys who unload cc and utility on the field so you cant ignore them
2)we have assasins
- main strenght - mobility and fast paced bursty gameplay, they are made to capitalize on specific opportunities and deal dewastating damages in short time
- their weakness, barely usable if target survives their combo, realy squishy, some of them get removed by items
they can be divided into power assasins like katarina who just unload much at one combo or have resets and other stuff, usualy they are less about dodguing more about finding a good spot and anihilating everything or stealthy assasins, like zed and talon who rely on quick stabbing one guy and getting away before they get touched
3)we have mages
- main strenght- they deal magic damage, also their kits usualy are well rounded so they get to be usefull at many situations
- main weakness-mainly squishy, and gated by cooldowns and mana, if mage is on cooldowns then he has literal no offensive power they can be divided into bursty mages, they rely on combos that can realy hurt a squishy, they have longer downtimes and sustained mages, those spamm skills of lesser potency but they dont get those downtimes so often (their cc and utility usualy has longer cooldowns to preserwe the main weakness), they usualy drain themselves out of mana easily
4)we have fighters
- main srenght- well roundfed kits
- main weakness- gold reliant, they sualy need to snowball or they cant do much (they get what they build), they are basicaly balls of stats, or their stats gate them to being strong early and weak late
they can be divided into tankier fighters and damage dealing fighters ... just that simple
5)we have supports
- main strenght- team wide utilityyyyyyyyyyyy (420 yolo praise the sunn etc....)
- main weakness- lack of offensive capabilities, they are forced to rely on others for that we can divide them into tank supports who bring the fight to the enemy while their team unloads (their kits are more about the offensive itself,) examples are ali/braum/leona or utility supports who focus on heals buffs and all the cool sparkly stuff
6)and then we get marksmen
- main strenght- kings of damage, they dont pay for damage with any resource and lacks viable counteritemization (thornmail oooh thornmail, a realy good item despite it being a trap in real gameplay, only bought if it counter enemy team, never when enemy adc goes big)
- main weakness- ?????? entire enemy team hunts them ? besides that there are only some weaknesses specific to each individual champion
what do we divide them onto doesnt realy change anything , we have carries who get some additional dps through their kits, or carries who get some utility instead, but their damage is realy similar despite those diferences
the basic logic points me up to one thing- if you build dmg you dong get to be tanky and vice versa but all other roles have weaknesses on top of that, while the only weakness of the adc is that ppl ignore others and rush for them (especialy assasins)
while it doesnt make adc's op in any way, it realy impacts the gameplay
so simple question. do you thiink its good? or should it be changed?
my personal opinion is that it isnt realy good, it forces a specific set of tactics and metas on us league is about diversity, and having one class as mandatory means that diversity gets stabbed to the toe
TLDR -Lack of capital letters is so op rito nurf plox
is a highly irrelevant stat to adcs
are the only immobile adcs
(unless you count sivir and ignore her passive/ult then she can be added) in which case all 4 have an AoE slow (except jinx she has champurz) for self-peel. One of them has stealth that grants MS (so that can be considered mobility) and if you count jinx's passive then yah
