Remove the cooldown on Poacher's Dirk
If you can take 3 camps from your enemy without getting caught out, I think you deserve a free 350g. Just saying'.
If you can take 3 camps from your enemy without getting caught out, I think you deserve a free 350g. Just saying'.
I feel like that would just make it way too snowbally early which is why I'm sure the cooldown is there now. It gives more than just 350 gold worth of stats. It gives 350 gold just for the +10 AD but it also gives +10 Lethality. It would mean if a jungler made a mistake around the 7 minute mark and ganked top when their blue was spawning the enemy jungler could potentially pick up an additional 500ish gold for that minute of the game, not counting the gold from the camps too. This would punish the laners too hard for something that was sort of out of their control.
I feel like that would just make it way too snowbally early which is why I'm sure the cooldown is there now. It gives more than just 350 gold worth of stats. It gives 350 gold just for the +10 AD but it also gives +10 Lethality. It would mean if a jungler made a mistake around the 7 minute mark and ganked top when their blue was spawning the enemy jungler could potentially pick up an additional 500ish gold for that minute of the game, not counting the gold from the camps too. This would punish the laners too hard for something that was sort of out of their control.
Not to mention the spike is early-game junglers, which we have more than enough of at the moment.