Refunds on Single Target Skills used on Dead Targets

Natake··3 votes·566 views

I personally think that this should be the case, at least in some degree. For example if you try to use a Gangplank or Annie Q and the enemy dies before it hits, it shouldn't use full mana and/or be put on full cooldown. There should be some compensation I think.

6 Comments

destiny fan1 votes

i wouldn't say it needs a refound, be more careful with the way you use your skills, if you miss its your fault

Natake2 votes

If it was a skillshot then yeah, it's your own fault. But if it's a targeted skill like GP's Q, then the animation shouldn't go through. At least with GP sometimes you hear the empty click and it doesn't go through, but with champs like Annie and GP, it happens too often.

NoMonku1 votes

imo it just means you need to get better at knowing when to use it. Certain abilities, like ultimates, maybe, but outside of that nothing really needs it. Just learn to time your abilities better. Targeted abilities are strong because you don't have to aim.

Natake2 votes

But it's not easy to anticipate the strength of minions mid-farm to adjust for their damage and predict when exactly to do it. It should be kinda like when you miss with Garen's Q and it automatically resets. Or something like that. I don't balance games, so I'm unaware if that would break it or not.

NoMonku1 votes

I say its just learning your damage output and becoming accustomed to minion damage. Also this is really only a problem early game, where your damage isn't high enough to easily clear waves.

Natake2 votes

Agreed about the early game part, when mana is precious, and each skill counts.

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