Why Yasuo should NOT be allowed to ult off other allied knockups.

After3perma··15 votes·3,694 views

Yasuo has defensive abilities in his kit like a free shield, projectile windwall. He also has resourceless Q spam that proc's on hit, Conqueror and crits and the cooldown of the Q falls significantly based on how much attack speed he has. He also has unlimited mobility as long as there are enemy targets he can E through.

Ok, so he has all this bullshit in his kit so why the fuck can he ult off other allied knockups? He has the capability in his kit to set up his own knockups so remove the interaction of Yasuo being able to use allied knockups. Especially when the cooldown is ridiculous anyways at 80/55/30 seconds without CDR. YES 30 second ultimate without CDR that he doesn't need to set up himself.

And if the ult knockup is not enough, the bullshit champion also gets get 50% bonus armor penetration on crits for 15 seconds to ALL targets not just the ones affected by Last Breath. So you can't build squishy because Yasuo gets 100% crit in 2 items while the rest of the game except Trynda needs like 4 items, you can't build full tank because he has 50% bonus armor penetration. So basically your fucked if squishy or tank.

What I want to see changed: If Yasuo can ult off other allied knockups, increase the cooldown to 120/90/60 OR If Yasuo can't ult off allied knockups, change his Q knockup from Airborne to Tempested.

The 50% bonus armor penetration should only apply to targets knocked up by Last Breath, not all targets.

I feel like this will give Yasuo proper counterplay, because right now his only counterplay is "Just CC him" but that is counterplay to any champion, and/or "hope he fucks up".

22 Comments

Stars Shaper7 votes

Be OP:

.> Needs to collect easy upvotes. .> Makes senseless thread about unneeded and inconsistent nerfs to Yasuo. .> Community shows how wrong would it be to let them take care of balance.

After3perma3 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=Iupx8ahh,comment-id=0004,timestamp=2018-07-23T12:58:13.871+0000)

.> Makes senseless thread about unneeded and inconsistent nerfs to Yasuo.

80% pick ban rate in competitive with a +60% win rate. But people like this guy here say he is not broken.

Stars Shaper5 votes

I said that the nerfs you proposed are senseless.

Plus half of your thread is you showing that you hate the champion which doesn't help thinking that you are not biased against him.

TitanAnteus6 votes

Yasuo has tons of counterplay.

He gets wrecked by any bruiser. Darius, Renekton, so on and so forth. This is because he has low health and his passive shield is kinda worthless.

Yasuo also has to be in melee range to CS. If you are a ranged champion then you need to harass and harass often. If you successfully harass him he will need to back as he also has no innate sustain and has low health.

Harassing Yasuo is a very interactive experience. He has his E but he can only E to enemy minions, so if you position yourself properly he won't reach you. His E also sets the minion he E'd to on cooldown so he can't E the same minion over and over. If he's dodging your abilities left and right WITH these restrictions, he's outplaying you and you deserve to die. He's just a better player.

Yasuo's W is the ability he maxes last and gets last. Level 1 and 2, it's a nonfactor in how you interact with him. 3+ it's on a 20 second cooldown. Bait it out with any other ability. If you're Ahri, bait it out with W or something. If he W's your CC ability you fucked up, and he deserves to kill you.

Yasuo is also very susceptible to ganks. As he needs to Q enemy minions in order to get his tornado, his kit innately pushes the lane, and he can't E his own minions. He also cannot keep up his tornado for more than 3 seconds so he can't even CC the enemy jungler coming right at him.

Poske6 votes

{quoted}

Yasuo has tons of counterplay.

There is very little counterplay to a good Yasuo

He gets wrecked by any bruiser. Darius, Renekton, so on and so forth. This is because he has low health and his passive shield is kinda worthless.

True but thats why you take exhaust, build mallet and PD

Yasuo also has to be in melee range to CS. If you are a ranged champion then you need to harass and harass often. If you successfully harass him he will need to back as he also has no innate sustain and has low health.

Fleet footwork, lifesteal quints, taste of blood. Been playing Yasuo adc for 2 years consistently and peeked chall 4 times. But yeah if he takes conqueror in ADC role he should be punished

Harassing Yasuo is a very interactive experience. He has his E but he can only E to enemy minions, so if you position yourself properly he won't reach you. His E also sets the minion he E'd to on cooldown so he can't E the same minion over and over. If he's dodging your abilities left and right WITH these restrictions, he's outplaying you and you deserve to die. He's just a better player.

Yasuo players are better players on avg thats true. But you dont understand Try playing against my Yasuo I either have

  1. Windwall
  2. Passive
  3. Tornado
  4. Stacked E + way out on a minion
  5. Ideally positioned minion wave

Sometimes the enemy cant even find a single opening through entire laning phase because I dont give them openings. Good Yasuos can prevent "fishing" of bad moments

Yasuo is also very susceptible to ganks. As he needs to Q enemy minions in order to get his tornado, his kit innately pushes the lane, and he can't E his own minions. He also cannot keep up his tornado for more than 3 seconds so he can't even CC the enemy jungler coming right at him.

This is true. Getting ganked is his weakness Falling off isnt. Easly the best catchup farmer in game.. + he always has utility

If your champion isnt snowbally camping him isnt wise

And its 6 seconds not 3

TitanAnteus3 votes

Counterplay doesn't have a skill prerequisite.

Counterplay is just counterplay. If you're good enough you can play around the champion. If they're better than you, they understand their own weakness and will do their best to mask it.

Just because they're better than you, doesn't mean the champ has no counterplay.

Poske2 votes

what happens if you knockup enemy suddendly want to airblade said enemy but your allied malphite knocks up your knockup so you cant ulti.... You see due to reasons like that your idea although fine wont happen

Yasuo is melee ADC, or melee Carry, CC against melee carry is extremly devastating, More then CC-ing anything else

His armor penetration doesnt have to be so high, he has sustained DPS he ll kill tanks anyway wouldnt mind the pen dropping to 40% He got slightly better against tanks with crit changes (or will once they reduce prices in next patch) his bonus pen can be reduced

Jerry SeinfeId1 votes

what happens if you knockup enemy suddendly want to airblade said enemy but your allied malphite knocks up your knockup so you cant ulti....

pretty sure that if you knockup an knockedup enemy they still get knocked up, anyway his Tornado could mark them. The fact that he can just run around pressing R and getting multikills off of it is BS.

Yasuo is melee ADC, or melee Carry, CC against melee carry is extremly devastating, More then CC-ing anything else

no that's BS, if i get stunned as jinx i'm gonna die too. CC counters everyone, only olaf and garen can reduce the effects afaik, yi to some extent.

His armor penetration doesnt have to be so high, he has sustained DPS he ll kill tanks anyway wouldnt mind the pen dropping to 40%

with the current state of crit items, it should just be removed completely.

Poske1 votes

no that's BS, if i get stunned as jinx i'm gonna die too. CC counters everyone, only olaf and garen can reduce the effects afaik, yi to some extent.

When yasuo gets CCED he gets CC inside teamfight close to relative center When jinx gets cced she gets CC-ED at the edge of teamfight

Big difference

Melee carries are both more exposed and vulnerable to CC this is why they have higher stats on avg to

Mark system would work but thats a quite big nerf it might need compensation

Teridax682 votes

Personally, I think Yasuo should lose the ability to chain off of allied knockups for the basic reason that it adds this entire layer of balance complications just for his sake. Because of Yasuo, every champion with a displacement now needs to have this displacement taken into consideration -- even tiny displacements like Thresh's E, or Trundle's pillar knockback suddenly gain this massive amount of power with Yasuo on the same team, and that simply makes balance much more volatile. Additionally, it means that Yasuo can abuse more reliable displacements to give himself equally reliable CC and damage. It's just not a great idea in execution, and one of the many reasons why Yasuo feels lacking in interactivity.

Because of this, I'd personally remove Yasuo's ability to ult off of allied displacements, and would instead focus on his own power. For example, his ult could then afford to have a much lower cooldown. Overall, I feel Yasuo could be allowed to have even lower cooldowns if he offered better windows of vulnerability in combat.

saltran1 votes

his ult could then afford to have a much lower cooldown

His ultimate already has 30s cooldown (at rank 3), less cd would not matter at all.

Teridax681 votes

Why not? 30s means there is at least some amount of cooldown that can be shaved off, and that could have a meaningful impact if Yasuo could then ult multiple times within fights (assuming fights last more than a couple of seconds).

SirTauntsALot1 votes

{quoted}

Personally, I think Yasuo should lose the ability to chain off of allied knockups for the basic reason that it adds this entire layer of balance complications just for his sake. Because of Yasuo, every champion with a displacement now needs to have this displacement taken into consideration -- even tiny displacements like Thresh's E, or Trundle's pillar knockback suddenly gain this massive amount of power with Yasuo on the same team, and that simply makes balance much more volatile. Additionally, it means that Yasuo can abuse more reliable displacements to give himself equally reliable CC and damage. It's just not a great idea in execution, and one of the many reasons why Yasuo feels lacking in interactivity.

Because of this, I'd personally remove Yasuo's ability to ult off of allied displacements, and would instead focus on his own power. For example, his ult could then afford to have a much lower cooldown. Overall, I feel Yasuo could be allowed to have even lower cooldowns if he offered better windows of vulnerability in combat.

Bring me any yasi with my shen. Any yasuo and i will fuck him without a condom.

Teridax681 votes

{quoted}

Any yasuo and i will fuck him without a condom.

Careful, this is Yasuo we're talking about. You might catch something!

SirTauntsALot1 votes

{quoted}

Careful, this is Yasuo we're talking about. You might catch something!

Bring to me any yasuo! I mean any! I will still do him RAW

xxTwice2 votes

Unranked level 23 is proposing nerfs to a champion that he/she just hates it seems like.

LazyMitchell1 votes

The only changed I'd like to see is that his Ult pulling out of tower range is changed. He shouldn't get to dive you for free. It is a silly mechanic. If he R you while you're under the tower then he should go under the tower too just like any other champion. Yasuo

CasterGilgamesh1 votes

but thats literally what made Yasuo special he gets synergy from his other allies allowing for many combos to happen

Rıots Bad Client1 votes

Here are some suggestions for changes.

Put his windFlow shield on his windwall so if he want to have a shield that actually scales better in lane he'd need to put points in his W. Give him a new passive replacing the crit strike one. Could also add that depending on how much flow you have determines how Long your windwall lasts. So a 0.5 windwall if you have little to no flow.

Change his Q so that is has a cool down of 4 seconds, and tuned by Cooldown and Not by attack speed.

Make is that so His E is on a charged system, possibly 2 dashes at level 1 and 8 dashes at the max rank.

who are I1 votes

Am I the only one who saw this guy reference LIFESTEAL QUINTS?!?!?!

KFCeytron1 votes

Yeah, Yasuo should only be able to ult off of his own airborne effect! And if Morg roots someone, the rest of her team should also be rooted so that only Morg can benefit! And Cass's E shouldn't get the bonus damage if the target is under the effects of Singed's poison! And Kat's ult should stun targets marked by Q while knocking away any unmarked targets, so no teammates can help set up her ult! Screw teamwork!

GenOblivion1 votes

malphite "ults" yasuo "ults" I have achieved teamwork

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