[Item Concept] Dark Energizer
Dark Energizer is an item concept specialized for champions who excels with attack speed, On-hit builds.
**Dark Energizer = Recurve Bow + Kircheis Shard ** 50% Attack Speed Dark Lightning (10 seconds cooldown) (Unique): Next basic attack releases Chain Lightning that does 80% bonus attack speed as bonus magic damage up to 4 nearby enemies and applies Phantom Mark to them for 5 seconds. Phantom Mark (Unique): every other each basic attack against a marked target applies on-hit effects second time and does 10 (+30% bonus attack speed) as bonus magic damage Recharge (Unique): Basic attacks reduces Dark Lightning cooldown by 1 second
Note: 1% attack speed = 1 damage 30% x 100% attack speed = 30 damage
Item's damage scales with attack speed only so it encourages glass cannon on-hit build since barely any attack speed based items providing tank stats. if the one that have Dark Energizer stacks attack speed this will give clear indication that champion will deal a lot of damage so there will be barely any hidden power.
Unlike Rageblade, Dark Energizer does not provide Attack Damage or Ability Power so most champion's abilities will not gain any damage. It is pure attack speed based item so champions like Master Yi would in theory deal less true damage and less damage through Alpha Strike. In return when he stacks Attack Speed he gains bonus magic damage on-hit.
Dark Lightning is to add some fun ability to the item that both the user and opponents would play around. It will feel more conditional and will increase the clarity on which targets the fight will be engaged. It will provide initial mini burst and will get stronger the more attack speed the wielder have.
Recurve Bow and Kircheis Shard are attack speed based and are considered onhit effects. Phantom hit benefits onhit effects only. So overall when combined they are fully synchronized and makes sense.
Rageblade's Hybrid nature would be sharpen. If Phantom Hit was removed from it then it would leave place for more adaptive scaling stats and more on-hit damage which also scales with AP and AD. While Rageblade is focused on AD and AP scaling, Dark Energizer is pure attack speed focused so the synchronization between them wont be huge
's passive) works is that it takes a percentage of the percentage AS gain, so on its own, this item would give 40 on-hit damage from the lightning. (80% of 50 is 40, after all). There'd be an extra 8 on-hit damage from every 10% attack speed gained, or 9.6 for every
(which is 12% AS)