A few QoL changes (according to me)
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Towers : make their attack undodgeable, meaning if you got hit before being untargettable, you receive the hit, but if you went untargettable before the tower managed to attack, you won't get hit
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: Make her W not being 360°, it's damn bs she can just have a "lol no damage" in her kit, it's not fair to fight. Make her receiving damage and cc'd if she's being hit from behind / left / right sides -
bring back the hp on it. This item is like
atm, and do something about
it's the most useless passive I've ever seen -
make his R not being allowed during cc's same as
. This is the reason this champion is toxic -
polymorph should work the same as a "Sleep" effect. You shouldn't negate any champion with a basic spell that can't be dodged -
give him the
Q treatment on his Q -
Remove Conqueror, simply remove it (and replace it with Fervor if you want to). True damage shouldn't be a constant source of damage on champions supposed to be countered by armor
-
revert all the recent changes -
Remove the mini stun after each knock up. It shouldn't be there at all and is one of the reason cc creep is bullshit
W