Death's Dance changes
This item is extremely problematic in my eyes. The fact that it gives AD casters burst healing is bad enough, but also helps them mitigate damage. Playing against this as a tank or a champ without sustain feels awful in multiple ways.
(particularly Rhaast) it makes champs like these even harder to deal with than they already can be. Between Conquerer and all the free CDR from both itemization and runes, I don't think these types of champions need access to that kind of crazy sustain.
If this item is going to keep its healing, then the mitigation and/or the CDR needs to be removed. If it was either toned down or removed, I feel would really improve the health of the game as a whole, along with making AD casters somewhat less frustrating to play against. If AD casters (particularly fighters with large bonus AD ratios) want to actually be tanky, they should have to invest in real defensive items like everyone else in the game.
The bleed effect converts 30% of all damage to a true damage bleed NOT mitigating it.
It's basically an AD
with a bleed effect for damage that if the overall damage would kill you, will kill you unless you heal/get healed.
and
, both grant damage/hp and have, frankly very powerful passives.
who has even MORE healing sources than the ones mentioned above.
is the east of my worries