What if the sighstone was an object
An Urban Beetle (or other monster) flies arround in base every x minutes. One ally champion can capture it to recieve the "The True Eye"(or whatever name). The true eye is an trinket that will stack above your existing trinket similar to the Eye of the Herald. The True Eye will last for 3 minutes or until all charges are used.
So what is this True Eye thingy? Well:
#The True Eye - Trinket
- Trinket last until 3 minutes or when all charges are used.
- UNIQUE – WARDING: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds 3 charges.
- UNIQUE: Gains 10 movementspeed while out of combat
Yes it's the sightstone reworked into an object. This system allows for the following things:
The sightstone is now a team buff. Any of your teammates can obtain it by collecting the objective. However only one is avaiable add the same time (offcourse). Who get's the sighstone will become a strategy rather than the support it's duty. You will lose the ability to activate your trinket for the duration you have this buff after all.
Let's say you give the first one to your ally
to controle the early game. The 2th & 3th takes the support . The 4th one you give to your fed
that wants to splitpush and can use the vision to create pressure on the map. etc...
All of a sudden
are no longer required to be in the game.
now upgrade into items that provides vision on their unique way but with still a lot of combat power build into them. The best example for this would be
and I would suggest to introduce similar items like this:
- T2 + Bambi's Cinder = Eternal Fire/Eternal Torch : Unique Active that let the Immolate Passive extends brushes & allows to damage wards that are inside of it or are revealed and burn champions for few seconds for x seconds. The ultimate tool to controle vision
- T2 + Aegis of Legion = Divine Harp : Reveals targetted area, all enemies inside the area will recieve 5% more damage from allies
The items will have Trinket Cooldown or Item Cooldown reduction stats as well to futher boost their power. To compensate supports are no longer able to build starting (
) or stack items (
,
) to prevent any abuse for sololaners that might be thinking to abuse this.
to controle the early game. The 2th & 3th takes the support . The 4th one you give to your fed
that wants to splitpush and can use the vision to create pressure on the map. etc...
. It provided some waveclear what was great in combination with
and siege items like
. Back in the old days it was also the only (not counting the useless
) HP/AR item available for supports. Another common strategy that was used is to pull turret agro in a solo Q environment. And it was actually a valid strategy in competive to reliable dive with
users on the team.
but Bambi's seems to forfill the job just fine.
meta was really what opened my eyes reguarding this issue. Ganks happens less frequently because the lack of vision controle, roams happend less frequestly because lack of vision controle, invades happend less frequently because lack of vision controle. The ardent meta would never been that problematic if vision controle was available. The jungle could gank, mid could roam and top could follow-up with tp. Basicly in higher brackets they would be able to fight back against a fed botlane. That was how much impact their was in higher brackets with the delay of that Sightstone.
(5%)
(0%)
" or "
" or "
" or "