remove premade MMR boost below gold

Quil Evrything··1 votes·411 views

Once again, a plea for riot to remove the premade-group mmr boost, below gold level.

Was just with a norms 3man premade. bronze mmr. They have NO IDEA how to play. either together, or even individually. It was a total massacre. 1 to 11. This is pretty TYPICAL. The worst ever my-team-gets-slaughtered games, are always when I get lumped in with a premade group.

Please, im BEGGING you.. remove the premade MMR boost. premade groups DO NOT PLAY BETTER at bronze and silver. There's no justification for the boost at lower levels. The only exception to this is if they are smurfing, and you're supposed to have other methods to balance that out :(

6 Comments

TheLastShadow451 votes

Looking at the match you only had a 2-man in your game, the others were solo. You also had an Attack Speed Lulu. It was also a normals game so how could they MMR boost? They don't play as much as you do so they clearly haven't learned all the rune changes yet.

Not everyone will play on the same level as others. They are learning, so instead of attacking them on the boards(you basically did that) you should try to help others learn how to play the game better.

Quil Evrything1 votes

Either you looked at the wrong game, or your analysis methods are wrong. They were clearly 3man, because they were 3 people from the same club.

You also are possibly misunderstanding what I'm saying. I am not saying the PLAYERS are "MMR boosting". I am complaining about the fact that RIOT MATCHING has MMR boosting built in, for premade groups.

https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide

" If the player is queued with a pre-made team, the system will adjust the MMR of the team accordingly. In most cases, we have found pre-made teams out-perform teams composed of unconnected players."

Except that the second sentance is crap. pre-made teams in bronze and silver are usually garbage.

ZephyrDrake1 votes

[{quoted}](name=Quil Evrything,realm=NA,application-id=3ErqAdtq,discussion-id=IkFpQgKN,comment-id=00000000,timestamp=2017-12-12T08:24:55.956+0000)

Either you looked at the wrong game, or your analysis methods are wrong. They were clearly 3man, because they were 3 people from the same club.

You also are possibly misunderstanding what I'm saying. I am not saying the PLAYERS are "MMR boosting". I am complaining about the fact that RIOT MATCHING has MMR boosting built in, for premade groups.

https://support.riotgames.com/hc/en-us/articles/201752954-Matchmaking-Guide

" If the player is queued with a pre-made team, the system will adjust the MMR of the team accordingly. In most cases, we have found pre-made teams out-perform teams composed of unconnected players."

Except that the second sentance is crap. pre-made teams in bronze and silver are usually garbage.

"i had one bad experience with this that means that this is bad!"

is literally how you are coming off as. That's like saying "hey that person fed one game he shouldn't be in this elo!" even though everyone feeds at every single elo. You have no idea if they were trying something new, you have no idea if they were having a bad game. Using a single game as an example of something is irrelevant since a single game says nothing at all

Quil Evrything1 votes

{quoted}

"i had one bad experience with this that means that this is bad!"

your reading skills are poor. I clearly said that I see this regularly. I just provide this one datapoint as a specific reference in time.

edit: even blatant extreme examples like this, are not that rare. I had another "1 and X" team game just 4 days ago. That one, was 1 and 16.

TheLastShadow451 votes

You said game where you went 1 to 11 :

https://gyazo.com/e220eb6f1df995e3bf6c439508fbc76e

This was the game I was looking at.

Quil Evrything1 votes

Why did you think that was only 2man? Whether or not people play other games together before or after, is irrelevant.

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