kog'maw passive to shouldn't get creep blocked/should be ghosted
if i'm dead can i not at least get creep blocked by alive things? it's just awful to be really close to a kill and then have to take a detour around a huge minion wave or a champion.
i actually have a few problems with his passive
- its a shitty passive for a role that is required to stay alive. it does not punish those who jump on him. who is going to jump on him?
a) assassins - has several means of escape and can easily 1 shot giving kog'maw no window to retaliate b) tanks - tanks stack health so if you weren't able to get the tank down to at least 300 health for your passive to do dmg then you're building the wrong items and you're bad c) ADCs - you should not be fighitng other ADCs but if you so happen to fight another ADC then you'll find yourself at a disadvantage 100% of the time NO MATTER WHAT. kog'maw has no CC (besides negligble E slow) and relies solely on W to do dmg. typically ADCs (except ashe & varus) have some sort of displacement ability giving them the edge at the last second. d) mages - don't fight mages, most have several means of escape or they build zhonyas
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kog'maw's passive states that he becomes untargetable. according to "http://leagueoflegends.wikia.com/wiki/Untargetability " that untargetability consists of abilities like fizz's playful trickster or vlad's sanguine pool. if these are examples of untargetability and kog'maw's passive renders him untargetable then why is he effected by creeps? vlad doesn't auto path around creeps while in his pool. creeps don't walk around fizz's playful trickster. maokai twisted advance doesn't auto path around minions so then why does kog'maw have to walk around creeps?
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kog'maw MS is increased up to 40%. i have no idea what this means "up to". is it RNG? does it scale with level? is it only 40% when i'm favor with the gods of riot? regardless 40% sounds like alot until you factor in 2 things: base speed and soft caps. [(Base MS + Flat MS bonuses) × (1 + Sum of all Additive Percent MS bonuses ] is the formula for MS. the raw speed wound be about 455 = (325+0)*(1.4). but soft caps intervene between 415-490 reducing it to .8 of its raw value giving us MS of 364 (i did not include any additonal slows). so unless they don't have boots, you're probably not going to catch up to them.
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the exact true damage value isn't shown when hovering over kog'maw passive. sure calculating it is easy but i don't want to be doing math in the middle of a game for a passive that is pathetic on a champion that is REQUIRED to live throughout team fights to see if i'll be able to do snowball poro worth of true damage onto the zed that one shot me.
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the idea of kog'maw being an ADC AND having a passive that more or less encourages risky play is an oxymoron in itself. ADCs are supposed to play as far back and must be able to kite. literally every other ADC (excluding off role ADCs like Azir or Gnar and dumpstered ADCs like Urgot) has some sort of ability in their kit that helps them kite/slow/set up during a team fight. I cannot think of an ADC (maybe i' not thinking hard enough) of any ADC that doesn't actively or passively use one of their abilities. simply NOT DYING AS KOG'MAW means that he's using 4/5 of his powers his last power being a weak tool for SMALL chance for a 1 for 1 trade.
saying don't die as kogmaw because he is an ADC is saying don't use your entire kit thanks