Is it just me, or has pathing and minions gotten WORSE lately?
Its easier to walk through Azir's wall than through minions in my experience, and pathing around a corner or wall makes you go in the opposite direction. What do? T_T
Its easier to walk through Azir's wall than through minions in my experience, and pathing around a corner or wall makes you go in the opposite direction. What do? T_T
Hey minions the enemy just tower dived now would be a great time to start blocking
https://twohp2few.files.wordpress.com/2013/05/ded73-purplewarriorminion.png?w=390&h=365 Thats my secret wu, I'm always blocking.
https://33.media.tumblr.com/05dfd8af71795c4063311973cf2ebaec/tumblr_nhq4ig8OZy1sdk5d7o2_500.gif
BestCommentNA Lol
I laughed so hard at this.
Talk about minion aggro!
That... That is disgusting, lol
Not to mention those little shits will follow you halfway into the enemy jungle like little mobile wards -_-
so true. Its like they are the paparazzi working for the enemy team to get as much "footage" as possible... no one likes the paparazzi.
at least you can enact holy vengeance on these ones
That is so true, and they drop money when you beat them up!
Every patch increases minion collision box by 5%.
True story.
Every patch increases minion collision box by 5%.
True story.
I wish this didn't /feel/ absolutely 100% F-ing real.
How It feels sometimes. . .
Me: Damnit I'm low! Run!
My Minions: He's running from the battlefield! Block him boys!
Me later on- Trapped by 3 mage minions as I try to run away..
I hate the wrong direction around a corner thing. It has lost me kills and gotten me killed more times than I care to admit.
That's like me with ahri, diving dragon pit and pick up the steal with my ult. try to ult out of barron pit and end up hitting the wall twice.
I have noticed it a lot as well, I just spazz around in one spot, looking like a derp, and costing me time/kills/life.
What's minion blocking?
Is it some kind of pony treat?
I have seen the void... but do not understand
Problematic, but I can bear-ally avoid it
never bothered me.
$2.95
If only I could upvote you more than once good sir!
I Shall do it by posting twice
I mean, you can understand when the enemy creeps block and get you killed, but the minions on your own team... That's just dirty.
A low blow indeed.
We need way more
s.
Stronghold Dancer with Tank Stats. Runic Dancer with more raw ad than crit, useful for bruisers. Forgotten Dancer with magic stats. Gem Dancer for supports which can blind all enemies in range for 1 second
That or we need a new enchant for our boots! >:c
And a Flare Dancer for junglers! Wait, what...? http://www.zeldadungeon.net/Zelda05/Walkthrough/08/8_FlareDancer4_Large.jpg
I really appreciate this reference
Gem Dancer for supports
approves
Pathing has not gotten worse.
It has always sucked.
Not only this, but I swear minions are wanting to last hit. I will wait to last hit and suddenly 2 minions will stop attacking the current one and finish mine off.
[{quoted}](name=Arch Mage Magnus,realm=NA,application-id=3ErqAdtq,discussion-id=Ihg5hPBm,comment-id=0014,timestamp=2015-08-03T03:37:49.398+0000)
Not only this, but I swear minions are wanting to last hit. I will wait to last hit and suddenly 2 minions will stop attacking the current one and finish mine off.
Yeah the AI on just about anything not champion related (and sometimes the bots too) is really wonky. Like the Heimer turrets are supposed to prioritize what you are attacking. I will be attacking trying to last hit in sync with my turret, then suddenly they just start attacking something different (not champions).
Or I will be attacking a minion my others aren't focusing to easy last hit it, then suddenly a melee minion will go "NOPE" and change targets from what it was fighting to kill it right as my auto animation starts, but kill it the tick before my damage hits, and I end up looking dumb.
They need to just remove minion collision boxes.. >.< Adds nothing worthwhile to the game, only serves to frustrate people.
It has absolutely gotten worse. Steadily so. Drives me absolutely insane. Another one of those QoL difference that makes me enjoy HotS so much. Only ENEMY creeps can block you.
Why is minion block even a thing...in a melee vs ranged situation minion block loses the melee champ so much cs...you wanna hang back and walk up only for last hits, so you dont have to be taking dmg/dodging skillshots all the time, and your minions just fucking block you off....so sickening. Biggest frustration since
and 
I think I walked backwards? or just taking the route I don't want to take quite a number of times now. Lost kills and got killed several times xD
[{quoted}](name=L Ange Noir Von,realm=NA,application-id=3ErqAdtq,discussion-id=Ihg5hPBm,comment-id=,timestamp=2015-08-02T16:48:09.901+0000)
Its easier to walk through Azir's wall than through minions in my experience, and pathing around a corner or wall makes you go in the opposite direction. What do? T_T
Used to be sometime before fizz patch you could actually walk through a minion wave without getting stuck repeatedly, or god forbid, dancing in place.
Riot claimed it was a bug and that a fix was coming but nothing came of it.
Then it got worse, and worse, and worse, and worse, and worse.
I honestly don't know whether it's that Riot is just that incompetent at coding minion collisions/autopathing or if they have a massive hard-on for collision-ignoring champions.
I'd love to see y'all play Dota... xD
Dota's pathing isn't absolutely retarded though.
It doesn't cause you to randomly turn 180 degrees and walk backwards because you clicked on one tiny set of pixels that isn't actually pathable to.
It does when you're walking through the jungle. Click on the wrong spot and your hero will wander in a completely random direction. You can easily learn to not click anywhere pathing might be buggy but it's still an issue.
I feel like I'm having a seizure sometimes when I try to move sometimes and minions just do the equivalent of an Azir ult to me against a wall or tower, or they just confuse my champion pathing to the point my champion just runs back and forth in place on my own damn minions.
I've both died and lost kills many times from this crap XD
I'm really curious why these issues persist even though they've existed for years now. My guess is either a desire to maintain some sort of design philosophy, or because the engine is still too old for better solutions.
It's easier to pass through the eye of a needle than a camel to pass through heaven.
Yes, pathing has gotten worse since S5/new SR.
I think you botched that saying. Just a bit. lol.
ditto
He edited it and it's still wrong. Idk this is just giving me a good chuckle.
It keeps getting worse and worse
I concur, it does seem like its gotten worse.
I've seen our Orianna get torn up because one minion piled up with another minion and blocked her for a good second and a half, allowing her to get mercilessly grabbed and torn apart for scrap metal. I could feel that one hurt on my end too.
The only thing I've noticed is the pathing seems more buggy when I move toward a point on the ground near minions it will sometimes go the opposite direction or a random direction and not go where I clicked at all.
It's very easy to get stuck on minions too. You could have 3 minions all on the left side of you and possibly be preventing you from moving at all if they are in the right position. I've had this plenty of times when running away and the champion will brush against the side of 3-4 minions and get completely stuck. You can usually escape by moving a certain direction to fidget out of being stuck, but there are a few times where you'll be completely stuck until you kill a few.
Another small issue with pathing is sometimes when you're in jungle near an enemy turret and you tell the champion to move to the area near your turret, sometimes it will take the longer route through your enemy's turret. The place I see this most is near bot/dragon when I'm close to dragon and I tell my champion to move to bot turret they'll go around the enemy's turret instead even though it's a much longer route.
yeah hate pathing so much
This. I haven't noticed the corner thing, but ever since the pathing fix I've found it harder to float through waves of my own minions. It's like all the champions secretly wanted to be part of a parade their entire lives.
This has been happening to me when I teleport to turrets actually. Once the tele finishes I'll have like 2 seconds where I just can't move because I'm stuck on the turret? Like I think this has happened 50% of the time I have teleported to a turret in the past week.