When ADCs become good they also become the center of the meta.
When other classes become strong they never become the center of attention like ADC's do. I'm fine with ADC's being the main source of damage during the late game but there is no reason why they should become powerful after their first 2 items if they are focused on being a late game class.
Now I understand that ADCs should be shining with all the tanks running around but I still think they should be brought back in line. What other class have as much item variety as ADCs? They can build their own crit/attack speed items, Assassin items, and even some Bruiser items without the drawbacks of the actual classes these items belong to because of their range.
It feels like you can get away with games if you're top, mid or jungle fall behind but if your ADC falls behind you might as well say goodbye to your lp.

. Which is even more so a problem considering he scales so well in to late game.
or because they are getting a free statikk shiv worth of attack speed from ardent censer.
I have said this on another thread, but I'll repeat again:
+
synergy has to go, ardent needs a significant nerf on the attack speed and the health on hit removed and either they nerf janna/lulu or coin line
Tanks need good core armor items so
isn't seen being rushed on divers/skirmishers in the jungle or in toplane.
Locket needs a cd nerf.
This is all we need to bring back the importance of positioning, patience and kiting skills back to the ADC role.
It's incredibly frustrating to practice on that and then see the enemy
or
with