Zombie wards yield 1 gold. Can zzrot voidspawn do as well?

Frontline Fury··2 votes·323 views

Just for the purpose of clarity, mainly. It's very hard to tell when you actually manage to kill one of these things. It would help champions like Sion and Nasus a lot, as well as make the general experience a little less unsatisfying.

8 Comments

TyrekGoldenspear2 votes

Wouldn't that make ZZrot an infinite gold generator for the enemy if you did this? Or am I reading this wrong?

Frontline Fury1 votes

{quoted}

Wouldn't that make ZZrot an infinite gold generator for the enemy if you did this? Or am I reading this wrong?

And why shouldn't it be? It's not only literally afk farm for the wielder, it also freely pushes lane without having to be present in a lane. Wiping out void spawn is extremely unsatisfying because you have to devote a lot of time and risk to protecting your lane and towers from it, and you get absolutely nothing in return.

Paper11 votes

Why shouldnt it be an infinite gold generator? Because nobody should want to buy an item worth 2700 gold that can potentially give a lot of gold to their opponent. An item isn't worth buying if it can put you behind in gold difference when the goal is to get ahead.

Paper11 votes

Actually it's pretty easy to tell. Is there a moving purple minion thing on the map anymore? No? They you killed it.

Frontline Fury1 votes

{quoted}

Actually it's pretty easy to tell. Is there a moving purple minion thing on the map anymore? No? They you killed it.

In the middle of a minion wave it can be difficult to tell if you landed the last hit or not.

With the zombie ward «pricing» change riot stated they follow a belief that you should get something from killing a unit in the game. As such, void spawn is the natural next step.

Paper11 votes

Why do you need to know if you got the last hit or not? All you need to see is that it died. Zzrot portal isn't bought very much anyway, and when it is you wouldnt be killing enough voidspawns for the gold to add up. The gold for zombie wards does add up because they are available at the start of the game for anyone who picked the rune and wards are constantly used.. The clarity on killing those is needed because it is important to know whether the enemy still has vision from their ward if you say cancelled your autoattack too early.

Frontline Fury1 votes

{quoted}

Why do you need to know if you got the last hit or not? All you need to see is that it died. Zzrot portal isn't bought very much anyway, and when it is you wouldnt be killing enough voidspawns for the gold to add up. The gold for zombie wards does add up because they are available at the start of the game for anyone who picked the rune and wards are constantly used.. The clarity on killing those is needed because it is important to know whether the enemy still has vision from their ward if you say cancelled your autoattack too early.

And why shouldn't that apply to voidspawn as well? These things provide free gold, experience and wave clear for their wielder - and they do not even have to be present in the lane they are placed in. This is both a matter of clarity and satisfaction - you should get SOMETHING for having to spend 2 minutes defending your tower against voidspawn.

Paper11 votes

It shouldn't apply to voidspawn because:

  • zzrot portal isnt available at the start of the game. You need 2700 gold to buy the item, and when it is bought it is situational and only one player out of ten on average will have it.
  • voidspawn move down lanes, meaning they always come out of fog of war when they come into contact with enemy minions. The clarity with is no different from an ally minion coming into contact with enemy minions.
  • voidspawn pathing is predictable and they trace a path to the void portal they came from. That is a more of an accomplishment to kill one of those. If it doesnt give gold already it should, but even if it doesnt then the zzrot owner has to wait to place another one, and so the enemy has createdan opening to do other things.

Also, I would say that if you had to defend a tower for two minutes against this item, then you didnt deal with the threat early enough. Voidspawn are easily killed by tower shots and need minions, so the wave and voidspawn would have had to built up for a while before the situation you described happens.

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