Skill prototypes I'd really love to see molded into actual future Champion kits
Got a few I'd love to have put into the game at some point. Note that the names are place-holders, and the abilities are rough drafts, so take salt as needed.
#Ion Orb/Ion Bolt First Cast: Fires an Ion Orb that damages all enemies it passes through. After casting, you can cast Ion Bolt within the next few seconds. Second Cast: Fires an Ion Bolt that damages the first enemy it hits. If Ion Bolt strikes an Ion Orb, the Ion Orb explodes, dealing heavy damage to all enemies in the blast radius. Enemies that have already been struck by Ion Orb take reduced damage from the explosion.
#Hoodwink Dash in target direction and send a clone of yourself dashing in the opposite direction. Enemies who touch either you or your clone during the dash take damage. This clone lasts a brief time after the dash before expiring, automatically walking in the direction it's facing after dashing.
#Showstealer Dash up to target enemy Champion and steal a large percentage of its attack damage and ability power for a short time. You can then recast the ability within a short time to dash to a target allied Champion (cannot target self) and transfer the stats you stole to your ally, increasing their AD and AP for a short time. If you don't recast the ability within the secondary time window, the stolen stats are lost. All stat modifiers decay over their respective duration. The stats given to your ally are equal to the amounts initially stolen.
#Wind Curse Place a mark on target enemy Champion, which gains a stack each time a basic attack is landed on the target. If 5 stacks are reached, the mark is consumed and the target is dealt damage and knocked airborne briefly.
#Infestation Toggle: Mark a target location. While Infestation is toggled on, you send Broodlings every second toward the marked location that will attack any enemies they come across (they do not prioritize Champions). The Broodlings are very fragile, time out after a short duration, die upon attacking structures, and do not cause unit collision (except with each other). The upkeep cost of Infestation increases every second.
Care to critique? Please be civil.