So I thought about a few things (long post) (short version at the bottom)
So the preseason discord and chaos has relatively wound down, and now that FQC's been brought into line, Sona's pick rates and win rates have now started to fall back in line with what they used to be: relatively decent in Bronze/Silver, but decreasing in both as you move up to more competitive elos. As with any game I put more serious time into, I keep an eye out for the stats of the character(s) I mainly play. Now, given the huge drop after FQC's nerfs, one could just revert to the season 5 ways of old where a ton of Sona mains were complaining for buffs. After all, her stats in higher elos are worse than they were back then, even with other positive itemization changes in her favor...
...but that's short-sighted. Really short-sighted. Actually, Sona's problem in this game highlights a bunch of other champs' problems in this game. Champs like
, and maybe even some others I'm forgetting, all of them have the same issue.
Their play patterns, outside of ulting, are entirely defined by one button.
It's not just a "Meh, this champ's boring" sort of issue, or a "I wish my champ was strong" issue. It basically makes them unable to be enjoyed like other champs in this game. You can't risk buffing them because there's low counter-play to what they do when they're doing well, so it's not like you can try to out-play them and shut them down. Basically they're left being relatively weak in their own right, waiting for the game environment to favor them enough to be more relevant, as with what we saw with Sona's preseason rise and season 6 fall (as soon as FQC got toned down, Sona's stats dropped dramatically...along with Nami's, but Nami has double the play rate in Plat and Diamond). That, however, isn't satisfying, and forces Riot to make many of these guys depend way too much on itemization for overall success. It's basically old Fio with multiple different faces. You're a walking ball of stats and you either steal that lunch money or they beat you senseless, you feed, and you don't have anything in your kit to fall back on to assess the situation with since everything about how these champs play is based on one singular play pattern revolving around one singular move.
So it's less about "These champs need buffs/nerfs" and more about "If anyone needs a rework after Taric, the mages, and Yorick, it should be some of these champs". I've come to a point where I've realized...there is no buffing/nerfing these champs to a satisfying state. They're either just death-balling through you or dying trying. These guys all need to be reworked to be more inline with Riot's current balancing philosophies.
Short version: There's some champs that are REALLY ARCHAIC and need real reworks to be caught up to the times, not low-budget
band-aid "reworks"
that aren't big enough to really solve the issues they set out to fix
. Yi is a Q-bot, Sona's a Q-bot, Morde is a confusing Frankenstein at the moment, Kayle's an E-bot, Nunu's a Q-bot, and Riot please for the love of goodness don't go 0:2 on "fixing Cass" with this upcoming rework. This isn't a complaint about win rates and other stats more than it's a complaint about the current state of these champs in the game, and the resulting answer to that being "If they get items, they run through you. If they don't, you win." That's not a satisfying way to approach balance in the game.
Thoughts?