MORELLO Needs WORK and Here's a Solution
Oblivion Orb gave too many stats for early game (particularly the Mpen) but the nerf to Morello as a whole leaves itemization gaps and is probably not necessary for the final item. Moreover, I think nearly every mage user would prefer a slight cost increase and a better late game build.n
While thinking about this, I came across a great suggestion by a high ELO mid main.
- Remove the Mpen from Oblivion Orb and add grievous wounds instead (perhaps with more AP or at a lower price point). This is what made it overbearing early at the previous price point. Instead of an early game power spike, make this a reactive grievous wounds item. ADCs can adapt their build this way for an 800g executioner but APs lack this flexibility and need to spend 3000g to do the same thing. What this essentially means is that Morello has to have at least good early game components to be viable. You can't spend 3000g just because you want its passive.
- Add the Mpen back into the full Morello item and make it more slot efficient.
Riot stated that they want us to adapt our builds and for each game to feel a bit different. Turning Oblivion Orb into a more reactive item nicely accomplishes this goal without crippling the full Morello item. What do you guys think?
grants a simple 15 AD and requires the upgrade to be any good with damage stats, and
has 35 armor but requires the target to auto you to apply it, meaning that as a Tank you cant do shit to that pesky Vlad's healing because he will never auto you. Or to anybody who doesn't auto you.
is 70 AP, 300 health, and 15 magic pen. Even with Bramble and Exe's upgrades, they still pale in comparison to Morello.
: negates almost the entirety of BOTH magic pen items, 25/33 , the base component of which
offers the same amount of magic resist . 450 gold to almost entirely negate over 2000 gold in purchases

(1600) and
(1100 )
)
Now you have a proper AP item with a clear focus on burst.
+ 965g
+ 950g
and 
?
... meanwhile
turns into much more items.