So about Miss Fortune

Chuck Charles··2 votes·688 views

So Ive been maining adc for a while now and feel most ADCs have at least a somewhat strong unique mechanic or identity that really makes bot lane feel as diverse as you can for auto attack based champions. Sure you have your somewhat similar champions like lucian being a poor man's graves in some aspects, but for the most part no matter what adc I'm playing I feel like they have certain times and aspects of their kits that make them strong. Lucian with his passive, Graves with his burst, Ezreal with his Q poke, caitlyn auto range, etc. But Miss Fortune, outside of her ult feels extremely janky. I feel that is primarily because of her double up. Which is a decent ability identity in theory, but I feel it is currently poorly executed. Not only does Double have the weirdest trajectory and its very difficult to land it on champions,but it doesn't even seem to prioritize champions. many a times I have hit a champion right in the direct cone and it goes to a closer minion, which is ok I guess, but really makes the ability feel like little less than a way to get two minions at once sometimes. Occasionally you get a good double up and it does a decent chunk, but even then...its just not worth it. It applies on hit affects, but so does Ezreal Q and its much easier to land. I understand with a mechanic that can go through minions you have to be careful (like Lucian piercing Light), but right now her double up feels really bad. I feel buffing it to prioritize champions and maybe giving it a slightly broader trajectory would help her immensely. Also, maybe reworking the impure shots to stack up to something worthwhile rather than just straight magic damage would be interesting. like for example, maybe hitting a champion with max stacks of impure shot would always crit, or boost attack speed by a flat amount or give you SOMETHING to make it interesting and would give her an identity similar to kalista in that you don't want to have extended trades with. regardless those are just some basic ideas, but im interested in if anyone else agrees that her double up in its current state is lack luster and while she has some identity and can be fun to play, really needs some strong tweaks to give her a more unique role for ADCs. her range is low but isnt rewarded by strong burst damage or even great extended damage compared to other ADCs.

3 Comments

Icy Witch1 votes

This is copied from a surrender@20 article posted 3 days ago

When asked if there are any plans to follow up on Miss Fortune after her champion update in 5.14, Repertoir commented they are looking into gameplay changes: "Quote: Are there anymore plans to follow up on Miss Fortune after her recent update? --Yes. Statikk's on it, but we don't have anything ready to talk about just yet." He continued: "Quote: So you guys are looking to improve her/give her some buffs? --Really want to focus on hitting her identity as some kind of run-and-gun aoe marksman as far as I know, but that's about all I know for now."

Android Cowboy1 votes

I consider Miss F a gunslinger.... get in on the enemy fast w/strut, hit hard and fast, then leave out fast w/ make it rain to cover your rapid retreat. Hit and run, buddy, that's what she's good for. Gnar

feral rrooaarrrr1 votes

I agree that miss fortune could use a LITTLE work on her q. With the update q became less reliable to hit, before hand it had a priority that it would always follow, and well it was not explicitly stated in game, could be easily found. This added to her game play for the player, but may have been to much for enemies not familiar with her, however, the update also reduced the bounce radius by about half. This is huge. The best place to q has always been when the opponent steps behind that last minion standing, but i find that even this is unreliable with the new bounce range, as if the enemy moves too far sideways mid shot it will fizzle. I still find myself able to land a fair amount of q shots, but I don't think mf needed the additional nerf to her q bounce range. I also think q is in a fine spot for early game (if it did more late game the nerf to its early range would make sense, as it shouldn't be overpowering), it can be used in between autos in a duel without messing up an attack, allowing for some hefty additional damage, and for farming a little bit of life steal can go a long way on it. Late game you have enough attack speed that this doesn't matter and your q does less than a crit, making the ability next to useless.

@Android Cowboy, short range, a single mobility in the form of a speed boost that falls off in one hit and a moderate slow with a decent cast time. Not my first choice for a hit and run champ currently.

As always, I'll post a link to the changes I think will benefit MF most, and bring her up to standards without changing her play style too much. It has changes to how q works as well as w damage changes in more detail than I care to put in a comment. Glad there are still people thinking about MF out there :) http://boards.na.leagueoflegends.com/en/c/gameplay-balance/5RI9JEjE-miss-fortune-balance-change-idea

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