Has Riot ever considered just making supports... more attractive?
Make support more attractive, not mandatory. Have you ever thought you just need more attractive supports? And I don't mean in gameplay because many supports have higher skill caps and better gameplay than some tanks and carries.
Is a champion I absolutely love, his gameplay is so fun and his gameplay is deep, impactful and he can even deal a moderate amount of damage. But for the average 'carrylord' he isn't... attractive.
I mean, too many supports FEEL too supporty, and either lack visual appeal or gameplay flare. Just because they are there to support somebody, doesn't mean they have to all look cuddly, silly or like hippies. They can look aggressive and badass, have awesome lines, and deep gameplay.
Even the badass Warrior supports we have
, but Leona is dressed more modestly than most female carries and acts like a mother the entire game, and Braum is the sweetest human being on earth. We do have some more attractive and badass champions who go in the support role.
but they are 'supports' and also Brand support is likely overtuned in low ELO and Zyra support is awkward to play and frustrating to face. We have sexually attractive
but there personality and skill set is so supporty they won't appeal to the carrylords.
We need some champions who THEMATICALLY are like
badasses or even sexually attractive like
that really feel like carries in terms of gameplay, but have kits that strictly favor the support role. I posted such an idea years ago for a champion and I have two more coming up soon. But I wanted to suggest this general direction. Let's make a support BADASS and/or SEXY that challenges 'carrylords' with 'difficult' gameplay like
but in the end... is still a support. THAT is how you make the role appeal to the general populace, who could care-less about how fun or important it is, and more want to feel like mechanically challenged badasses.
TL:RD You aren't convincing most carrylord "Riven Mains" to play Sona, it just isn't going to happen. No amount of autofill will make it happen. Give them something they want to play, and they will.
is saddened by this post. He must be attractive because of his wifesteal bonus (see Lucian), and he's pretty hard to master mechanically with the sheer number of different things he can do.

, while haveing vision duty with poor tools for it(
and co already do, while
and co become normal items with better stats instead of the gp/5.
I also dislike the trend to powerfull actives on else poor items. Imo items should bolster the existing kit of a champion, not ad a second skillset. It feels like it doesn't matter that much what champ you use, but more what items you get in that role, as half your abillitys are item actives. I also find it a bit stressfull to play with 4+ actives...I'd really prefer more raw stats or atleast passives that simply amplify what the champ already does rather than allowing him to do something entierly different.
Maybe introduceing a new stat that is used for utillity scaleings instead of ap and therefor buffing the ap-scaleings for damage would work(the %increased healing/shielding is already a step in the right direction here, though to specific imo)