Simple suggestion for a Yasou nerf
I didn't really want to jump on the yasou hate train, but after a particularly frustrating game against a bruiser yasuo top, I need to vent.
From what I can tell, Bruiser Yasou i.e (
) Works because yasou's base damage is high enough to kill squishes and his ult's armor pen makes up for the lack of damage this build causes making him very sticky, hard to kill, and strong in teamfights.
Personally, I'd gut yas right in his base values, but I'd rather not have a repeat of ekko where the intended role suffers as well.
Instead of that, here's what I'd suggest:
Original:
> ACTIVE: Yasuo blinks to the nearest visible Airborne icon airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he Stun icon suspends all nearby Airborne icon airborne enemies for 1 second and deals them physical damage. PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD) For the next 15 seconds, Yasuo ignores 50% of his targets' bonus armor. Casting Last Breath clears all stacks of Gathering Storm
My suggestion:
> ACTIVE: Yasuo blinks to the nearest visible Airborne icon airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he Stun icon suspends all nearby Airborne icon airborne enemies for 1 second and deals them physical damage. PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD) For the next 15 seconds, Yasuo ignores 5%(+ crit chance from outside sources capping at 55%) of his targets' bonus armor. Casting Last Breath clears all stacks of Gathering Storm
Essentially, I want the armor pen from his ult to scale with the crit from his items or runes. Forcing yas to either build crit if he wants that pen from the ult. Numbers may not be exactly what's needed but those could be fixed.