Should Mordekaiser be "enticed" to build more AP?
I've lost count of how many times I've been flamed for not rushing a Tri-force on Mordekaiser but rather chose to get an early Rylais and THEN a Tri only to build somewhat like an AP BR(uiser) with a Sterak's for good measure. As of now the dominant Morde build consists of mostly AD and pure tank items, completely relying on your Q and on ending the game before late game since his win rate takes a steep drop after the 20th minute. >>AD Triforce/Steraks build fall off a cliff later on and completely rely on ONE spell making Morde a one trick pony<<
Ap on the other hand makes Morde scale really well into the late game with his ultimate dealing about 65% of the target's maximum health as well as healing him for the same amount not to mention the increased damage from his W/E and the W heal in particular.
>>Mordekaiser was always known to be a tanky mage or AP bruiser but the rework made him be more of a one-trick pony AD bruiser rather than sticking to his Identity as a late game threat and Deathcap tipper<<
What are the Pros?: -Godly damage -Not only a one hit (three hit?) wonder by making his other abilities do damage as well -Survivability gets boosted due to the increased shield gain from E/W <- More like Olde Morde -Ultimate as a powerful finisher able to nuke the enemy MVP and turning the tides of battle (-Stays true to his Identity)
What are the Cons?: -Not as tanky early on -Q damage scales better with AD -Weaker early game than Ad Mord -Build path's expensive
Now then, what could be done to make Mordekaiser more unique and make him stay true to his identity as THE AP Juggernaut and to make AP builds pack a bit more of a punch; -Give him his W, PERIOD, It allows him to stack his shield with a decent amount of AP as well as giving him his wave clear back -Maybe raise the scaling on his E a bit 60%->70-80ish -Increase his shield gain to 30% of the damage dealt (You may even nerf the shield gen vs minions to a third instead of half to compensate)
Heck, if you want to nerf the current Morde play style and the broken power curve AD Morde's got due to his Q you may nerf the Q ad ratio a bit.
Don't get me wrong, I love diversity and the rework's got so much untapped potential to both differentiate Morde more from the other Juggernauts and stay true to his Identity. All it needs are some small tweaks. And let's be honest here, people WILL always complain about Mordekaiser, especially the current Monstrosity known as AD Morde with his nuclear missile Q.
~M.M



was being reworked to be more like a tank. As much as I wish his identity was better executed in the rework (master of pain and suffering? Better give him an ally heal!), latching onto the tanky hybrid bruiser build has at least given me a decent amount of satisfaction.
, ugh), but I suspect that has to do with the fact that I'm a silver scrub and people will stand still and trade with me in melee.
, getting
as soon as I can. After that, I immediately start on Rylai's, finishing my Ionian during or after Rylai's, whenever is convenient. I then go for TriForce if I'm ahead, or one of my defensive items if behind (whichever is appropriate to the greatest threat on the enemy team). Gunblade is usually my 5th or 6th item, depending on how much I need both of my resistance items.
with maybe