Devourer Question
I'm not going to go into the discussion about how devourer should be nerfed. There's something else that I'm curious about. Why is it that we still have a jungle item that requires you to farm to its fullest potential? I get it that we've done this route before and how we used to have an infinite scaling version of the item. Still, why have a jungle item that scales with farm at all, why do we have to have an item that tells you to keep on farming? I mean why not make it scale with AD or levels? Maybe make it good for farming in its base form and doesn't scale at all.
As I see it, part of the reason for power farming is to maximize your gold potential for getting a late game build and then maybe being able to split push if your team needs to.