There is no ability with MORE counterplay than Caitlyn traps
It is the only ability in the game that is 100% YOUR FAULT if you are affected by it.
Prove me wrong.
It is the only ability in the game that is 100% YOUR FAULT if you are affected by it.
Prove me wrong.
lol ya just make sure to not get outplayed by her animation cancel for an instant trap lmao xD
nah this guy probably thinks thats balanced too
[deleted]
It's also really weird how as a sniper, her w gives her as much on the fly range as carefully looking through the scope of her gun for her ultimate. She takes so god damn long setting up a shot that has as much range of her with rapid fire cannon.
Its also weird how her ult can be intercepted, but not the enhanced aa's.
It's because AA's can't be intercepted. Which were always kinda annoying for marksmen, but that's a whole other can of worms.
Whats the difference between that and someones skill that stuns and nukes you?
You can see and avoid one.
Most skills you can avoid when they're skill shots man.
Probably because when there's 5 of them, it's not possible to stay off of them in a teamfight, and most likely because she's a marksman. You know, the type of champions who don't really need any CC to begin with?
Nidalee trap.
Those traps are harder to see.
Also Caitlyn traps can be cleared when shes not around for 0 damage. Nida traps deal damage.
They dont have cc, you can clear them when nid is not there and you get a meager damage, you can set them off when someone is there and you won't get hit by anything unless you stay still.
Uh, no. Nidalee's traps are easy to see. But they deal damage over 4 seconds, with each tick being extremely small. They also don't root/snare/whatever you for 1.5/2 (whatever, different sites say different things), trigger an AA reset + Headshot, as well as increasing Headshot damage.
Easier to see then Caitlyn traps? Right. Because you cant see FLASHING RED LIGHTS
You missed the point. I'm saying Nidalee's traps aren't hard to see. That was all.
You missed the point. I'm saying Nidalee's traps aren't hard to see. That was all.
Nor do they really set you up to die like Cait traps. Remember Nida's traps dont snare you. Such an invalid argument right here. Why are Nida traps even mentioned?
Um, I never said Nida's traps were too strong/good. Caitlyn said they were harder to see than Cait's traps. I said yeah, but then again, anything is harder to see than something as obvious as Cait's traps. I'm just saying that Nida's traps were still visible.
lol
I never even brought them up, someone else did. Please learn to read next time.
the problem isnt visibility (unless your that guy that made the thread about it being hard to see the lunar wrath ones if colorblind). its not a balanced mechanic to block off entire pathways and you know it
Sion's Q.
Sion can use his E or R to CC you once and then hit you with Q. Either way Q doesnt have to be held down all the way.
Ah, Ah, Ah, you said one ability. You didn't specify mixing it with others (which of course you can do with Cait's traps).
Sion's Q can be avoided by either moving out of the way, or CC canceling it. That's already one more way of countering it than your traps, because we cannot actively affect your traps, we can only avoid them.
You want to talk about counterplay to Sion? Bring it motherfucker.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/EVUZqTJu-can-we-remove-kindreds-ult
When OP knows how to talk more about how easy it is to "dodge" Cait's traps, when he stays silent on a thread where he gets rekt.
[slayer-jinx-unamused]
You haven't been a relevant shitposter in 3 years
Go back to japan and pretend to be a girl some more
It is the only ability in the game that is 100% YOUR FAULT if you are affected by it.
Prove me wrong.
YES I LOVE THIS, it's 100% my fault that I want to actually have some counterplay to turret sieging. O wait, damn Caitlyn main, stop trying to defend your dumb champs kit.
If you have a teammate CC someone long enough you can place a trap underneath them.
Alistar headbutt or any knock back/ hook ability as well as telegraphed teleports that make it more fair can have a caitlynn trap placed right underneath it and you'll get one shot as she's about 60 feet away cause you couldn't even cancel it, let alone even know she placed it even if you knew she was there.
No different from Teemo shrooms, except one is invisible and ones not.
Except that teemo's shrooms work entirely different. For one they can be destoryed. Second they have a visable timer before the are removed. If you sweeper them, they are unfuctional. Third they apply a short slow and have their own posion scaling so it doesn't work of his singular power as much as Caitlynn's trap does. Fourth, it doesn't actully apply anything to Teemo, only them. Fifth is that it actully take a little longer to become activatable instead of an instand cast from 3x the range. If anything, Caitlynn's traps are more powerful than Teemo's even though it's on his ultimate. Caitlynn basicly has an ability that doubles her auto attack range, multiplies her damage, sets off her passive along with that, and also roots the target in place. It is one of the most broken abilities espcially since if you spell shield the trap, that only protects you from the root and nothing else. You'll take full damage from her shot and she'll still get vision of you.
"Traps are more powerful then shrooms"
LMFAO I CANT EVEN
Are walls of mushrooms holding would-be defenders at bay, or are walls of cupcake traps? Is Teemo being played in the LCS, or is Caitlyn?
Champions don't see regular LCS play unless something sets them head and shoulders above their competitors. So if you think that Caitlyn's traps are fine then you should surely be able to tell us what it is in Caitlyn's kit that is actually overtuned.
Caitlyn's traps give true sight for 9 seconds and roots targets for 2 seconds. It also gives Caitlyn 650 bonus attack range, 50% + (critical chance × (1 + 0.5 × bonus critical damage))% damage which is all then multiplied by 30 / 70 / 110 / 150 / 190 (+ 70% AD)
Teemo's shrooms do 50 / 81.25 / 112.5 (+ 12.5% AP) per second for 4 seconds (200/ 325 / 450 total base damage with [+ 50% ap scaling]) and slowing them for 30% / 40% / 50%. The shrooms can also be destoried after becoming unactive and also have a timer of about one minute.
Caitlyn's normal damage true damage from just her trap and her base scaling would be from normal leveling of her spells. 134.15/232.058/272.514/325.341/371.952 level 1/ 14 / 15 / 17 / 18
That's all with 0 runes and masteriers and 0 items. 300+ damage per auto attack just based off base scaling and I bet if I toke, Rapid firecannon, Infinty Edge, Runiann's Hurricane, and Essence Reaver (all pretty common items to be built on Caityln) It would far far exced any damage could do with ap scaling even if he got 6 deathcaps or something.
Don't forget any long knock ups or snares. Not like it would be all that tough to trap net combo someone that just got malph ulted or morg snared. Heck even Leona E+Q would make avoiding a trap pretty much impossible.
Want a list? Keep in mind that some things such as Cass and Cho'Gaths passives were left off the list because they dont interact with the enemy, so there isnt much of a need for there to be counterplay
q,e
q,e
w
everything
everything
everything
w
qwr
everything
passive, w
everything
everything
e
we
qer
q
qwer
everything
q
pwer
we
we
qw
qwe in all forms
qw
qwer
wr
stopped making the list because i got bored
qwer
You can stop people from getting a lux's shield bonus by knocking them out of the way. Also all of her abilities are telegraphed.
Because traps arent the most telegraphed ability in the entire game?
They aren't. Not really in the slightlest. Espcailly instant cast traps like Caitlyn's. I know you stole her name and improperly used Oumluts to do it but please atleast know something about the champion before making claims.
Instance 1: Gets stunned/snared by support. Caitlyn uses her traps, you're stuck extra long. Instance 2: You walk into bush and get trapped, support stuns/snares you, caitlyn lands second free trap. Instance 3: She litters either her tower or your own with traps, if you make one wrong step, you're likely screwed. This is a lot of potential from 1 ability on a marksman who really aren't supposed to make plays, but play off of them. Not to mention the trap triggers a headshot......
So theres still 0 legitimate arguments as to why Im wrong. We got a guy listing random skillshots (lol), a guy talking about
(???), and a guy saying traps are more powerful then Teemo shrooms (LOL)
Looks like this attracts all the bads.
Do you...do you even read the stuff you type?
no he/she doesn't.
The best part is they havn't even played since like janurary and were so bad it's laughable
It's probably a smurf.
Like they would need one. lol
Are walls of mushrooms holding would-be defenders at bay, or are walls of cupcake traps? Is Teemo being played in the LCS, or is Caitlyn?
Champions don't see regular LCS play unless something sets them head and shoulders above their competitors. So if you think that Caitlyn's traps are fine then you should surely be able to tell us what it is in Caitlyn's kit that is actually overtuned.
When you knew you were wrong & decided to stop replying.
Nidalee traps.
Checkmate, atheists.
Atheists kind of have nothing to do with it.
Also the whole point of this is to point out all the abilities with more counter play than Caitlyn's traps. Cause even her usless ult has more counterplay and less damage than the traps.
The atheists thing is an internet meme. http://knowyourmeme.com/memes/checkmate-atheists
And I put Nidalee traps because, while they are the same function, they have more counterplay because they have more zoning potential.
I still feel like Teemo's shrooms have way more counterplay than Cait's traps