Poachers concept

Very Hard Engage··1 votes·234 views

it should delay enemy jungle respawns and have a longer range to cast.

this way our jungler is compensated just as much for taking the time to go walk our side of the map to the other and the enemy team loses out on that potential farm for a while, (because walking takes a lot of time) it would also hurt sated devourer users who just want to farm their own jungle, wont be able to do so now, maybe they'll have to buy some more wards and actually ward their own jungle.

the purpose of the increase range would be for steals if the enemy is actively trying to take the camp, it wouldn't be as deadly as walking up to the enemy nid or yi, etc, because of the already huge risk they take for being on the enemy side of the map.

2 Comments

Variks the Loyal1 votes

I don't think it should delay respawns. Then the item defeats itself.

Poacher's Knife is made to counterjungle. Well, increasing the time it takes for enemy camps to spawn means you have less opportunities to counterjungle.

I would say just make it so it does what it currently does, but also leave a free ward behind where the large beast spawns, so you can track when the enemy goes back to check that buff and when it gets cleared (Since you'll likely leave a little monster behind).

Very Hard Engage1 votes

but when you think about counter jungling, the purpose isn't meant to gain extra, its to deny the enemy and gain edge. knowing they wont counter themselves because they cant or you will collapse on them for a kill is a big deal.

when odd one goes for the steal he often does it because he doesn't want his top lane to be level 3 ganked by the red buff rengar, etc etc because of the slow and damage, he doesn't do it for the extra gold or exp.

dont get me wrong, you can still do it for the gold and exp, but its not the primary reason for doing so.

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