[Question] Would this be too strong of a Buff?

BLIGHTBRINGER··2 votes·928 views

Varus Varus

Buff: Living Vengeance - Scoring takedowns on only champions removes the Attack Speed Cap for the duration of the bonus. Refreshing the duration of Living Vengeance on Minion kills does not extend the Attack Speed Cap removal bonus.

At some point in the game, you won't be able to make use of Varus's Passive full efficiency because the Attack Speed Cap restricts it. Then there are other Champions who have similar Passive's like Jinx who gains +15% total Attack Speed and the Attack Speed Cap is removed for her. I recall the days when Varus' Passive actually felt threatening sometimes because it used to be quite strong a long time ago before the ratios got reduced.

###Instead of directly buffing the Attack Speed bonus on his Passive, all I ask would it be too much for him to have Attack Speed Cap removed when he kills Champions at least? To make it a little bit more rewarding?

5 Comments

Noor Sakata3 votes

Yes it will be too strong Most likely his passive is an early game passive And Varus is good in late game anyway , a late game buff is dangerous If he gets it, he will be that hella bad champion in early and great in late But if he needs any buffs , it's preferable to be early game buffs , not late game ones

BLIGHTBRINGER1 votes

[{quoted}](name=Noor Sakata,realm=EUW,application-id=3ErqAdtq,discussion-id=IImKKbYN,comment-id=0000,timestamp=2019-02-10T13:47:27.027+0000)

Yes it will be too strong Most likely his passive is an early game passive And Varus is good in late game anyway , a late game buff is dangerous If he gets it, he will be that hella bad champion in early and great in late But if he needs any buffs , it's preferable to be early game buffs , not late game ones

If you were to buff Varus' early game, how would you do it?

Also could you check my other post where I posted a lot of change/rework/adjustment ideas and tell me if you like or dislike any of the suggestions?

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/7Px3e1kq-the-state-and-future-of-varus-gameplay-healthiness-theme-reworks-improvements-and-more

Saezio3 votes

This is exactly what has brought us to this point. Everyone doesn't need to be good in early AND late. And it's better to have clear weaknesses. Same as ADC having the old stormrazor was a bad idea because an early game item that totally covers a class's bad points makes them hard to balance and then the item is nerfed as it should and the class is back in the dumpster. Make late game champions very good in late and make early game champs irellevant in late. This is balance. Clear weaknesses and strengths.

Noor Sakata1 votes

Yes but the thing is Varus early is just too horrible, he is already a monster in late game but his problem is being bad in early that he can't decide anything The early buffs I meant were simply stats buffs , any late game buff would be useless since he doesn't reach that anyway It's the game problem to make the game less snowbally And it can be simply done by simple base stats for the champions that are in a bad spot

TheRealistKirby2 votes

Yeah I'm also gonna say this isn't necessary for Varus. Jinx does break the cap, but she doesn't get any buff for killing smaller units. I't just different strengths at different times, and not every ability needs to be great at every point in a game.

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